Valve dishes on DRM at DICE
Founder Gabe Newell sounds off
At the DICE Summit this week in Las Vegas, Valve founder Gabe Newell delivered what sounds like a spectacular presentation on the changing face of the company's content delivery service Steam, and its relationship with the PC gaming industry.
First he went into experimental pricing (Valve has recently hired an experimental psychologist for just that purpose), then encouraging their constant update approach, and next the importance of a direct relationship between studios and gamers (this one, he says, will decide the fate of the console wars next time around).
Finally, Newell presented his views on Digital Rights Management (DRM) and PC games. Previously having stated "most DRM strategies are just dumb [...] and in general there is a groundswell to abandon those approaches", he's fully aware these methods "gives a game a stink", leaving customers feeling unsure about how flexibly they can access their games, coupled with a feeling of a lack of ownership, perhaps. And so gamers pirate, as those versions of the games have no strings, Newell suggested, elaborating "there is evidence anecdotally that DRM is increasing piracy rather than decreasing piracy."
What to do? Compete with pirates.
The primary advantages Valve have over pirates are 1) money and 2) a reputable service. With this, they can do things such as mine data from their customers, which, while perhaps disconcerting, is likely not so much so long as they are transparent and open about it (they're mostly not yet), and prove to the customer it is better for the games themselves in the end (see: Steam Hardware Survey). Demos, trailers, news, and tons more packed into one application, of course, is just the start of why so many have flocked to the service. In short, offering a better experience overall means less piracy and more sales (15 million customers could attest).
The presentation ends with Newell apologizing if he came off as too much of a "Steam whore"; Neoseeker says the same.
Source: Multiplayer
Section: PC Games
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Back in 2003, I laughed at a friend who raved about Steam. At the time it was mostly just counter strike on it I believe and so I didn't bother. Now I wished I had been there from the start, their games are awesome...they are free to mod and create new games from and steam itself offers a way to chat to friends, enjoy games with them and get awesome games for cheap prices.
If I was in Newell's shoes right now I would be getting people in to add screenshot and video capturing services, that would then ultimately put and keep Steam at the top
Nowadays it's one of the fastest growing ways of getting new games and the first place I check if I'm considering buying a new PC title. I pity any games company too snooty to join up with Steam to distribute their games and wish Steam would close the gap between international and Steam release dates and then it'd be perfect.
As for timely international release dates, they're working on it.