No class update for Team Fortress 2 yet
When you log into Steam -- if you haven't already done so last night -- you'll be prompted with a rather hefty update. Unfortunately, the Scout update for Team Fortress 2 is nowhere in sight, but there are other fixes applied with this most recent patch.
Team Fortress 2 sees the most changes, with a little notation at the bottom of the update list for Day of Defeat: Source.
Team Fortress 2
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Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun)
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Moved the unlockable system over to the new item backend:
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Made "tf_damage_disablespread" a replicated convar, so clients can see the value of it on the server they're connected to
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Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to better explain its function now that stalemate is optional
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Fixed muzzle flashes & shell ejections still playing when viewmodels are hidden
- Server tags can now be used to include or exclude servers from the list
Team Fortress 2 and Day of Defeat: Source
Protected several more commands from client exploitation