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Prince of Persia: development limitations, difficulty, risk, and innovation

Sean Ridgeley - Tuesday, December 23, 2008 10:42am (PST) 0 Favourite (0)

A post-mortem look with the game's producer

  • Staff
    0 thumbs!
    kik36 Dec 23, 08
    I agree with commenting on the frustration part. There are times where I FINALLY got all of the kids in bed and I only have an hour or so to myself to get some game time in, and the absolute LAST thing I want is to be stuck trying to figure out wtf to do during that time.

    Reading that article was enlightening, perhaps I will give PoP a closer examination after all.
  • Staff
    0 thumbs!
    chautemoc Dec 23, 08
    Yeah, that too -- people have jobs and families and stuff, hehe.

    Glad you liked it!
  • 1 thumbs!
    Exevier Dec 23, 08
    Too bad more people can't appreciate this. I can't even begin to describe how pleased I was with this game and all the ideas it brought with it. Sure, it wasn't perfect, but I definitely found myself immersed in the experience.
  • Staff
    0 thumbs!
    chautemoc Dec 24, 08
    Good to hear Exevier -- now I'm more excited to get it.
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