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Some PC gamers concerned over design of Deus Ex 3
Kevin Spiess - Tuesday, October 7th, 2008 | 11:40AM (PT)


Hardcore Deus Ex fans worry about things like the auto-heal system

Some PC gamers concerned over design of Deus Ex 3 Image 1Some PC gamers concerned over design of Deus Ex 3 Image 2

Across message boards and forums, many hardcore PC gamers and fans of the original Deus Ex game have been voicing concerns over yesterday's disclosure of early details regarding the upcoming sequel, Deus Ex 3.

The three most contentious issues seem to be: the idea of a 'Call of Duty 4' style auto-heal design change for the game; the introduction of a 'Gears of War' style cover system; and the removal of a point-based skill systems (for example, the original game had nine skills, such as lock picking, computers, rifles, and swimming.)

PC gamers are concerned that Deus Ex 3 will go the way of the last sequel to the game, Deus Ex: Invisible War, which had much less depth than the original game, and many found disappointing.

The general perception was that Invisible War was 'dumbed down for consoles' and many of the strongest elements of the original game were abandoned. Likewise, reading many forums, it seems that many gamers are concerned that Deus Ex 3 is destined to become much more focused on action, rather than focused on RPG elements, like in the first game. Auto-healing, the cover system, and augmentations such as 'Multi-Kill' which unleash "a combo of devastating martial arts" seem to support these fears.

However, in the first revealing of details on the game in the print magazine October issue of PC Zone, the Edios Montreal design team behind Deus Ex 3 seemed focused on recreating the critical design elements that made the original Deus Ex winner of many, many awards, and to be now considered one of the best PC games ever made, by many gamers and critics alike. The design team reiterated to the gaming public that the RPG elements in the coming sequel will be strong. Hacking and NPC interaction will also play a big role. Leveling up and experience points will have a "renewed emphasis" in Deus Ex 3.

"We want to make this franchise evolve," lead game designer Jean-Francois Dugas was quoted as saying. "One thing was clear in our minds: we wanted to respect the core values of Deus Ex, to mix genres and ensure that choice and consequence is at the core of the experience."

Fans still might be concerned however -- none of the original team is working on the game, and many of the makers of Deus Ex 3 have strong backgrounds in action games, but not much (if any) RPG experience. For example, lead game designer Jean-Francois Dugas has previously worked on the Far Cry: Instinct, and Francois Lapikas, senior game designer, is coming from the Tom Clany's Splinter Cell series. Furthermore, senior level designer Stephan Carmignani is best known for his work on the third-person shooter Dead to Rights 2.

This isn't to say that these competent and creative people are unable to make a new Deus Ex game live up to the high expectations of fans. But it does seem like those that are concerned that Deus Ex 3 will become merely a cyberpunk, conspiracy themed TBS in same mold as Gears of War, not a RPG-FPS like the much loved original game, do have at least some basis for being concerned.

Section: PC Games

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Comments:

October 8th, 2008 6:11AM(PT)
Indian boy
Wow, previous Deus Ex Series were fantastic, this new one will be awesome.
October 8th, 2008 6:12AM(PT)
Epic Fail Guy
Totally shame
It's just another story of a great series going down the crapper...
October 8th, 2008 6:50AM(PT)
bruceleethree
Spiess,

No offense to you, as you're just doing your job, but this really depressed me to hell this morning.

Deus Ex is my favorite PC game of all time and I consider the story to be one of the best for video games(as well as entertainment mediums) ever. The first game was an extraordinary experience for myself and many and it is really a shame to see them poop on a legend in PC gaming.

Invisible War was no where near the thrill that DX1 was...

I will most likely be skipping DX3 if it's a debauchery of this franchise as it looks to be, with no original writers, composers, designers etc...

R.I.P D.X. Just like the Matrix, sequels just don't work with phenomenal back stories.
October 8th, 2008 9:59AM(PT)
kspiess
Sorry to depress !

I'm hoping for the best for the game.

The truth is that Deus Ex 1 was an amazing package : it excelled in design; story and narrative; game mechanics; hell, even the music kicked ass. It was a very unique game. I'm not sure if you can get lightening to strike twice -- on demand. It's probably unfair to have such high hopes for the third game, when none of the original people are on it.

You'd have to assemble some sort of extra-ordinary game-makers to make something as good as Deus Ex 1.

But I see a lot of parallels here with Fallout 3. I don't think Fallout 3 will be as legendary as a RPG as Fallout 1+2 -- but I think Fallout 3 and Deus Ex 3 are going to be really fun games on their own right.

What I'm really hoping for is that the Eidos brass looks at Deus Ex 1, and see that it won a train-load of awards. And then they look at Deus Ex Invisible War, and see that people thought it was too simple. And then they see the design parameters for Deus Ex 3 and go :"You know, maybe people will like this game if we take the same chances the first game did, and try to make a unique game" instead of copying mechanics taken from the most popular games of the day, like Call of Duty 4 and Gears of War.

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