Media Molecule co-founder Mark Healey is an honest man. It can be hard to trust people these days, especially when they're able to make money off of you, but when a developer says he's annoyed at his own game's controls before it comes out, well, how can you not?
Since the beta has been out for a little while now, some, naturally, have found some grievances to voice over the otherwise loveable title, like moving Sackboy around in the "2.5D" perspective. Healey has not only faced the music, so to speak, he admits he feels the same way:
"The Z [axis] movement is an incredibly hard thing for us to get right. There's times when it annoys me actually, but we can work on that if we want, and refine it. But on the whole, we got to a good place with it I think, because we wanted to cater for my mother and someone that's a hardcore player, so it was hard to get the balance there."
He notes the game was designed as such it could be changed post-release, via updates. Ain't modern gaming grand?
"There's definitely room for improvement and we've got the channel to be able to do that as well," he said. "I'd really love to be able to do backflips and all kinds of things with my Sackboy, and there's no reason why we can't add that and refine that."