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Spore DRM protests: they actually worked?

Sean Ridgeley - Sunday, September 14, 2008 12:17pm (PST) 0 Favourite (0)

EA's Red Alert 3 to chill on DRM

Spore DRM protests: they actually worked? Image 1

Source: IGN

Alternate Source: EA Forums

Section: PC Games

  • 0 thumbs!
    Guest Sep 14, 08
    I would rather get unlimited reinstalls but have to have the CD in my machine, thank you very much
  • 0 thumbs!
    Guest Sep 14, 08
    How is that worked? All they did was up it from 3 to 5 installs.

    The bad parts are all still there...

    And what happens if EA goes bust? Laugh about it now, but once Interplay was seen as a solid foundation stone of the industry. Now they have as many employees as you can count on 2 hands. They only had 1 at one stage... Think the CEO is going to take reactivation calls that make the business no money.

    No Deal.
  • 0 thumbs!
    Guest Sep 14, 08
    Why would I buy anything in the C&C line after EA's acquisition of Westwood Studios? C&C3 was an absolutely awful, uninspired piece of crap compared to the originals.
  • 0 thumbs!
    Kuduros Sep 15, 08
    What a lovely diagram showing how DRM affects us.
  • 0 thumbs!
    huntyr Sep 15, 08
    Thats a really lame comprimise. I purchase a game, I should be able to install it as many times as I want on my own computers without asking permission from EA.
  • 0 thumbs!
    Guest Sep 15, 08
    The question that still hasn't been answered is, "What constitutes A 'new' system."

    With ME and Spore simply plugging in/unplugging an external hard drive constitutes a new system. Eating up an activation. This is despite the fact that it's installed on only one physical computer.
  • 0 thumbs!
    Guest Sep 16, 08
    That diagram is misleading... DRM doesn't give a reacharound.
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