A great article detailing the history - and some causes - of the Red Ring of Death.
Dean Takahashi has a great article at VentureBeat about the problems Microsoft experienced with the Red Ring of Death, what caused it, and a how it went about trying to fix the problems.
Reading the article, it seems that the problems boiled down to rushed production, improper test setup, a software mentality that problems can be fixed after release with patches, and insufficient experience with producing consumer electronics. All of this was was later made worse by the corporate "we must deny problems" mentality, until such time that Microsoft was forced to extend the warranty and acknowledge the problems.
To conclude, the video game industry has never seen a consumer problem as bad as the “red rings of death” and the size of the $1.15 billion charge stands as one of the biggest liability glitches in consumer electronics history. How Microsoft handled the flaw may provide a lesson for all modern electronics companies; that is, if you are going to promote the hell out of something, it better work the way you say it does and you better have a strong customer support and engineering debugging team to back it up.
Excellent article, well worth a read especially for anyone bringing a product to mass market.
sure, some may be crap but if your 360 is rroded, you don't really lose anything, do you?
try the "towel trick", people say it works:
http://www.youtube.com/watch?v=31tvXu34T8Q
Had my 360 since November or December 06, I think? No RROD. Actually, it is a bit ironic, but my PS3 is the one that gave me trouble (something to do with some sort of power regulator inside the console. Anyhow, it resulted in my PS3 shutting down shortly after turning on)....Got it fixed at no cost though.
I have never had RRoD yet, and I have an older console. If I ever get it, I will HAVE to fix it myself due to certain, uh, reasons
I think it would actually be pretty fun to do the XCLAMP fix.
1. Fixed the 3RLOD. No issues at all now, no freezing, works fine: 925 consoles.
2. Fixed the 3RLOD. Video still freezes occasionally: 23 consoles.
3. Mixed results. Sometimes works with no 3RLOD: 8 consoles.
4. Did not fix the 3RLOD: 86 consoles.
I guess it seems that it doesn't always fix it...but a 92% success rate is pretty good.