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Analyst: Spore sales could hit 2 million units before October
Leo Chan - Wednesday, September 3rd, 2008 | 11:15AM (PT)


The Spore hype train rolls on

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Electronic Arts has already expressed the high hopes it has for Maxis and Will Wright's creature creation simulation, Spore.  The question is whether or not Spore's heaping helping of hype can possibly translate into stellar sales, and Lazard Capital Markets analyst Colin Sebastian today expresses a distinct possibility this could be a reality.

In fact, Sebastian estimates North American sales for Spore could reach as high as 2 million units from the time it officially launches this September 7th to the end of this month.  It's not entirely clear if this prediction factors the PC version alone; such sales would be quite the achievement for the PC platform in recent memory should this prove to be the case!  That said, Sebastian is certainly not discounting Warhammer Online as a strong performer for the PC this month, pegging sales at 650,000 units.

It won't be until around mid-October before we see the official NPD Group retail sales breakdown for September, but analysts like Sebastian believe that when the time comes we can expect to see Spore leading the pack, at least for PC.  Meanwhile, Spore reviews have already started appearing in European print magazines, and scores have reflected what reviewers have described as a fairly average, if not content-rich game.


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Comments:

September 3rd, 2008 11:45AM(PT)
kspiess
I'm going to make a prediction: Spore will sell well, but not as well as EA hopes.

The big thing: Sims was such a big hit because it resonated with non-Gamers. Non-gamers are also more likely to buy games than steal them (sadly.) The concept of the Sims generated more mainstream exposure than will the concept of Spore. Non-games, casual gamers and female gamers can relate more to the concept of the Sims than Spore.

I'm guessing that Spore will sell about 65% to 72% of EA's estimates.

Just my guess of course.
September 3rd, 2008 6:15PM(PT)
GG2K8
I agree with your logic... though your numbers lost me...

I wasn't a big file-sharer when Sims 2 came out (though I know there was a scene release about a week before it came out). The scene release of Spore was yesterday (the 2nd) and I saw a hell of a lot of snatches in a lot of places.

Piracy however I doubt is going to put a major dent into EA profits. I remember when Sims 2 came out a bunch of people on a bunch of forums had gotten it up to that week early. I am seeing much less of that with Spore (though it's only been a day and a half or so).
September 7th, 2008 11:24PM(PT)
KitXune
I've now had the chance to play spore, and I think that it will appeal to gamers and non-gamers (I'm a gamer, but very softcore), and to males and females, alike. If they bother to give it a try, anyway.
September 9th, 2008 10:58PM(PT)
Baltham
I've played it up to the beginning of tribal phase...and I can't remember the last time I had as much fun in a game as I had in the cell phase. I was actually sad when I finished it and had to move on. Creature phase took a little bit to get the hang of...but more because I had to slow down my play and think about things a bit more than I expected. Not a bad thing. Also...the game is easy to pick up, easy to get going in...and looks like it could take some real work to master. We'll see how tribe and civ go (I'm not a huge RTS fan, so...), but I expect I could really enjoy space.

Overall, I think this is a game that just about anyone could pick up and play--male, female, gamer, or not. (At least what I've played so far.) I work retail electronics, too...and its selling really well so far.

Also...It'll be interesting to see how the creationism crowd reacts to a popular evolution-themed "god" game.
September 12th, 2008 11:25AM(PT)
ForMar
Are you kidding this game is awful! Its so damn repetitive. I stopped playing after 16 hours that does not = a good game.
September 12th, 2008 1:09PM(PT)
kspiess
^^^^ Ya my thoughts on the game was that it would probably would not offer much depth. There has been no game, to my knowledge, that was more than three big stages like Spore, yet manages to have an appreciable amount of depth. Games tend to be more optimally designed with with only 1 or 2 different major stages or modes of play -- 3 modes/stages is difficult to pull off, but a few have. But no game that I know of has ever had more than 3 stages/modes and been deep at the same time.

So even besides the horrible DRM I wasn't really all that interested in playing the game.

I also think that many reviewers were swayed by the hype. There are only 2 reviews on metacritic that give the game mediocre reviews, while I've read many, many comments from users saying that the game isn't all that fun. I haven't played the game so I guess I can't really judge it though...

September 12th, 2008 2:05PM(PT)
h
The DRM is the reason I didn't purchase the game at all. I am guessing there are a number of others that did the same.

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