Another reason I like Silicon Knights' Denis Dyack: he can dish it out as well as he can take it. He says a lot of stuff; the guy is definitely one of the most vocal people in the game industry, and like with anyone like that, he pisses a lot of people off. I really like even after this, he doesn't shy away.
For instance, the studio's game Too Human was just released, and has gotten quite a bit of flak from gamers and critics (reviews seem to be very polarized). I have little doubt at least some of this is tied to how these folks perceive Dyack, one of the main fellows behind the title. In any case, he's responded to the criticism openly in an interview with X3F (beware, there are some spoilers), who discussed with him what they felt were the high points of the game, and what could use work. I think this (the nature of the interview, and his responding openly) is something to respect. Among the topics covered are the gaming community's early judgment of the game ("try the demo"), clipping and texture issues ("Oh noes"), the Valkryie death scene ("is that a change we can make in the future? Sure"), Diablo comparisons (tactics are important here, that's the difference), DLC (tons of ideas, there), and the trilogy.
Check out the full interview below.