Neoseeker : News : Too Human: Dyack addresses criticisms
Sort by date: ascending descending
0 thumbs!
^
kspiess Aug 27, 08
I was really looking forward to this game and was sad to read (from many, many reviews) that it doesn't look nearly as fun as I was hoping.

From reading the reviews, in many ways Too Human seems like the Hellgate London on the Xbox.

Okay maybe not that bad -- but having many similar problems.
Staff
0 thumbs!
^
RabidChinaGirl Aug 27, 08
A lot of fans were avidly defending this game before it was even released. I have to say based on the demo at E3, I knew I wasn't going to spend money on it. Too Human looks good, of course, but I couldn't see myself spending hours on it.

Didn't help that the whale of a woman manning the booth paid more attention to the male attendees than to me. I observed her explaining the bizarre (or innovative, depending on your standing) controls to them, holding their hands through the demonstration. On the other hand, she pointed at the reference card instead of helping me out.

I do feel badly for Dyack. I think he really wanted to try something new. Considering how much money and time went into this game, it sucks that he has to come out and defend it like this... though he's not very eloquent or convincing (I found his stuttering to be painful, and the interviewer is a better speaker ffs). Kinda reminds me of when Tretton bashed on consumers for not eating up PS3's like Wii's, saying we don't "comprehend" how great Blu-Ray technology is.
0 thumbs!
^
kspiess Aug 27, 08
Funny - Dyack lists a bunch of (in his mind) great things about the game, like the cool story, the loot, the strategic elements of the game... and pretty much all of his points reviewers have criticized (reviewers say the story and writing sucks, there is too much loot, and the killing enemies is straight forward and repetitive.) Either Dyack has some great PR / marketing skills or he is too close to Too Human to see it objectively.

Too Human also has level scaling, which is the surest-fire way to kill fun in any game. Level scaling is such a lazy move in game design. It completely renders the whole premise of collecting loot automatically fun-less.
0 thumbs!
^
OmegaFury Aug 28, 08
Level scaling? What's that?
0 thumbs!
^
kspiess Aug 28, 08
Level scaling is when the difficulty of the monsters automatically scales with the player's level.

So say you got like level 15 guy in a RPG. All the monsters you fight, no matter where you are in the game, will be level 15. This means, whatever equipment you get (say a +100 damage sword or whatever), and whatever level you are, the game will automatically make the monster as tough as you are.

It effectively kills the entire purpose of developing a character.

Level scaling was at its worse in Elder Scrolls: Oblivion. You could finish the game on experience level 1 if you chose not to level up -- even the bosses and stuff would always be just as tough as your character is.

Automatic level scaling is a really lazy method of doing things. You'll never get a sense your character is very strong because, even if you finish the game, your character will still have trouble beating regular monsters.

Sort by date: ascending descending
- This news story is archived and is closed to new comments now -
Newsletter
Latest News
Latest Inhouse
Tt eSPORTS Talon Blu Gaming Mouse Review ECS LIVA Mini PC Kit Review Phanteks Enthoo Luxe Full Tower Case Review CM Storm Mizar Gaming Mouse Review CM Storm NovaTouch TKL Keyboard Review MSI GTX 980 Gaming 4G Review
(0.1462/mc/web8)