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Crysis budget unveiled
Sean Ridgeley - Tuesday, August 19th, 2008 | 8:37AM (PT)


It's hefty, alright

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Gamers who wondered how much that beast of a game Crysis cost to make: wonder no more.

At the Games Convention Developer Conference (GCDC) in Leipzig, Germany, it was revealed by CEO and President of the game's developer Crytek, Cevat Yerli, it cost €15m ($22m) to create. In spite of this, the game made more than what they put in, he said, stating "if it wasn't profitable I wouldn't be able to stand here."

Yerli has said in the past the developer has "learned their lesson" with Crysis, citing it to be the most pirated game in the company's history:

"I believe that’s the core problem of PC Gaming, piracy. To the degree PC Gamers that pirate games inherently destroy the platform. Similar games on consoles sell factors of 4-5 more. It was a big lesson for us and I believe we wont have PC exclusives as we did with Crysis in future. We are going to support PC, but not exclusive anymore."

If they're making profits on such an expensive game, can piracy really be the "core problem" of PC gaming? Gamers are not as simple folk as some developers would like to believe -- surely there is more than one reason console games sell better, a big one being standardized configurations, and uh, you know, generally less expensive machines (in the long run, anyway).


Crysis budget unveiled Image 1

Source: IGN

Section: PC Games

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Comments:

August 19th, 2008 9:55AM(PT)
VeGiTAX2
Developers are their own worst enemy, caving to pressures from outside and releasing an engine before it was properly optimized, they practically hung themselves out to dry by letting the whole "BUT CAN IT PLAY CRYSIS" garbage come up.

Warhead turned out to be a success for them because they actually went back into the engine and started fixing up the code to run smoothly instead of going "here's a heap of garbage I hope you can find hardware fast enough to push it through"

They are the core problem, expecting people in an economic downturn to suddenly just dump a few hundred into upgrading their rigs.

It's sad because the demo stations now run flawlessly and apparently the hardware behind them isn't that hardcore anymore with the video being about a $150 investment for something that'll run it fine and other games fine for years.

In 2006 when talking with Crytek they were so full of hope that people were going to buy 4GB minimum for their system when memory prices were still sky high. I guess they got their head out of the clouds which is good.
August 19th, 2008 10:44AM(PT)
x_revenge
piracy is a problem for developers but not the core problem, i agree with vegitax2
August 19th, 2008 12:20PM(PT)
Sabre 220
Piracy is the PC's main problem? People like Yerli really get on my nerves because they are so out of touch with the average PC gamer. When I downloaded the crysis demo, I ran it and was very bitter to see that it literally brought my system to its knees. A system that I have spent MY money on in the hope that it will play the latest games at a very modest 1280x1024 resolution, was taken to the butchers by some silly PC game with below par gameplay. Piracy is not the PC's main problem. I didn't buy crysis, nor did I illegally download it, because it would be a waste of space. Yerli should get his head out of his ass, because as vegitax2 said, an unoptimised engine that brings even the most hardcore rig to its knees does not deserve to be bought by PC gamers, and why the hell should they, when they can buy a better FPS that will run smoothly on many rigs at decent settings (COD4 anyone?).
August 19th, 2008 12:44PM(PT)
kspiess
How they expect to make a healthy profit off of a game that like only like 5% of PC's could handle is beyond me.

And besides the great graphics Crysis had, it really didn't not bring anything new to the FPS genre, so personally, I don't feel all that sorry for these guys that they didn't make a big profit.

If a game kicks ass its going to sell a lot of copies and make a lot of money period. Blaming people for not making your game a record-smashing title is pretty lame. No game should be entitled to reach blockbuster status... only really exceptional games should.

Unfortunately the new mentality in game-making seems to be that the bigger the budget, the better chance you have of making greater profits. But this really isn't the case at all.
August 19th, 2008 12:49PM(PT)
kspiess
Oh another thing -- if the original Crysis made a profit (no matter how small), and then they go and release Warhead, which probably takes about 1/10 of the resources to make (because the engine is all there and ready), then between the two titles I'm sure the profit margin must have been at least healthy.

August 19th, 2008 1:45PM(PT)
x_revenge
however a game that requires a lot of power does not mean it won't sell good, look at oblivion for example, it was the only game (at the time it was released) that i couldn't play, that didn't make its sales any smaller
i almost upgraded my system to play it, almost, however now i have it both for my and for xbox 360 (i have it for the pc for the add-ons and extra material created by users and for the 360 so i can play it on my tv)
August 19th, 2008 2:17PM(PT)
DeathMonkey
I played Crysis on a mid-spec PC pretty well (7600GT, 2gb ram and a 4600+ for those who understand - just turn down model detail + shaders/shadows!).

I enjoyed the game a lot although I agree that the main reason it didn't sell as well as they wanted was because of the specs it required. No one wants to buy a game that they won't be able to play properly.
August 19th, 2008 2:18PM(PT)
kspiess
Ya that's a good point x_revenge. I remember upgrading my computer just to play Oblivion. I think what it boils down to is good game-=> good sales, mediocre game -=> mediocre sales, and that big budgets do not necessarily mean a game is going to be good, or sell well.
August 19th, 2008 2:58PM(PT)
THM
If only they could release Crisis on other console formats, they would have achieved much more profit by now.
August 19th, 2008 3:49PM(PT)
tallteen86
@THM - Aren't they releasing a version of it on the PS3? I could have sworn that a PS3 Crisis was talked about? Could have just been a rumor though >_>
August 19th, 2008 4:08PM(PT)
VeGiTAX2
Popular rumor, people thought that a highly unoptimized engine was going to perform miracles on the PS3 when it had no potential to do such a thing.

The refined engine in Warhead might but that depends on what the numbers show really this time around once it gets into the hands of the masses.
August 19th, 2008 4:36PM(PT)
OmegaFury
Ha Ha ha. Leizpig. Don't you mean Leipzig?

You switched the z and the p. I make that kind of mistake all the time!!!
August 20th, 2008 1:02AM(PT)
Epic Fail Guy
Its funny how Cevat Yerli uses the piracy as a cop-out. No one bought that game because of the outrageous requirements.

Ask Steam if piracy is a problem.

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