It's been a fair bit of time since we last saw a full fledged update to the Tomb Raider series, Underworld makes the leap this time with next-generation focuses on graphic potential while trying to bring back some fans to the series while maintaining a decent success to fractured skull and spine ratio. The game demonstrates a vareity of new spaces and environment changes, the screens derail any pessimism about the resolution given that they're around 5120x2880 and really pushing the PC crowd around at that point for screen space.
The game takes on the jungle environments, tomb levels and of course some twists into more modern facilities, the game from the trailer and screens seems to look great but that tends to always be the problem with the series, the game may look quite nice but the execution becomes problematic when you're trying to actually pass through the game. One can only hope that as the game progresses we'll see more active gameplay demonstrations instead of tailored bits connected together to make it all seem like a cakewalk.
I hope it's longer than Anniversary and Legend, but uses the same control scheme which I loved so much . If it does those two things, it will be a worthy effort.
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