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Mega Man 9 bosses debut!
Gabriel Vega - Wednesday, August 13th, 2008 | 4:01PM (PT)


Bosses arrive locked and loaded

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Mega Man 9 has been hitting the news quite a bit lately, from achievements to demo videos to just basic other news about the handling and so on. But today we get to talk about the fun part, the bosses and what cool things you can beat them down for in game this round in MM9. As all teasers go, we're only being given 3 of the bosses info right now to share

Here's the list from Capcom:

Concrete Man:
Created to construct a dam, Concrete man can actually design a dam and supervise its entire construction. He has stubborn a stubborn personality and will tell off any lazy robots.

Weapon: Concrete Shot

Concrete shot creates a temporary foothold as soon as it touches the ground. It can also be used to stop enemies in their tracks.

Tornado Man:
Works for the Weather Manipulation Office to help control and stop the formation of large storms all over the world.

Weapon: Tornado Blow
Tornado Blow launches a huge tornado that covers the entire game area. Heavy enemies will take damage, but lighter ones will be blown entirely off-screen.

Magma Man:

Magma Man serves as the safety control robot at a large geothermal power plant. He is able to work in incredibly hot environments and loves to visit hot spas.

Weapon: Magma Bazooka
Magma Bazooka shoots a cluster of fireballs that spread out after launching. It can also be charged by holding down the shot button.

The game is still progressing on track right now and from past play experience it raises the bar on challenges compared to previous titles especially those on the DS.  For now we'll leave you with some screen shots and I'll be putting the new concept art for the characters into the Mega Man 9 Concept Art section.

Even though the moves seem painfully similar to those we've seen in prior versions it still seems to be worth a play, Tornado Man and Air Man, Heat Man and Magma Man, and Concrete Man reminds me of a character from the original Mega Man.

 

Source: Capcom Announcement

Section: Console Games, PC Games

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Comments:

August 13th, 2008 4:14PM(PT)
gerard way owns you
I LOVE MEGA MAN

and the classics were the best

i cant wait for this game, you cant beat the classics!
August 13th, 2008 5:45PM(PT)
kspiess
Capcom is totally do this the right way I think, with the fake 8-bit music, awesome box-art, optional fake 8-bit flicker mode, and now these bosses which seem like a good fit.
August 14th, 2008 2:05AM(PT)
THM
Hee Hee,Sometimes I confuse megaman with bomberman!!!

By the way, Can someone tell me which company invent the bomberman?

August 14th, 2008 4:51AM(PT)
gerard way owns you
i dont know, but i think bomberman would be a sweet cameo boss in megaman lol, even tho hed have a close resemblence to bomb man from megaman 1
August 14th, 2008 7:39AM(PT)
Epic Fail Guy
Hudson made bomberman.
On a side note: This game better not cost more the ten bucks to download. Making an 8 bit game is cool but dont charge me full price for something that could have been made 15 years ago.
August 14th, 2008 7:59AM(PT)
EliteBeatDivas
It's better in 32-bit and classic controller, like Mega Man Powered Up.
August 14th, 2008 8:14AM(PT)
VeGiTAX2
I don't mind paying what they're asking seeing as when they stocked NES carts in my area the things ran $60-$70 for new games. I still remember Mega Man 3 running $65 at Software Etc.

It's a small price to pay for something that plays quite awesome so far (awesome / painfully hard at times) and if what I've played at E3 and Comic Con is any sign of the final build it should bring back the days of strategy and complete frustration trying to comprehend almost countless block sequences at times.

- This news story is archived and is closed to new comments now -

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