Metal Gear Solid 5 in talks
Snake has officially retired
Metal Gear Solid 4 is barely off the shelves and they're already discussing a fifth installment in the main series - good news for Metal Gear freaks.
Regarding what would be left to tell in the Metal Gear saga, MGS4 producer Ryan Payton says there's "still a lot of room for filling in the gaps as far as Big Boss is concerned." And on the specific topic of a fifth game, he says "There are some misunderstandings that this is the final Metal Gear game. But it's really the final chapter of the Solid Snake story. That's all."
Indeed, director Kojima himself has stated (after many contradictions) the series will always be around. Which, in an often volatile industry, is kind of nice to hear. Now, while he has confirmed his involvement with the next title, he won't be in charge of it as he has been up until now. More or less, he feels it's time to "pass it down." Should be interesting to see how it turns out without Kojima at the helm.
Payton discussed the realism that would be involved in the next title, stating someone else will be the star:
"I'm happy we could wrap up Snake's story in MGS4 because it gets to the point where if we continue on with Metal Gear Solid 5 with more Solid Snake adventures, we'll get to the point where the game has absolutely no basis in reality. I do like the idea that this character has had four or five big missions and then that's when it ended, rather than have 20 missions where there's no chance in hell a secret agent could ever survive. He's had four or five really big missions, and that seems a little more realistic to me."
Source: 1UP
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"Personally I don't really care about the where the game went to, I just get annoyed with the typical "DERZ NO WAI DIS CULD EVAR BE PORTED TO ANYTHING EVER CUZ PS3 IS THE BESTEST SYSTEM EVAR" which inevitably is spit out of random people without a clue."
gg on proving my point anyway. I don't care about where the games go. Having one sided moron fests of "PS3 IS THE BEST EVER SO GET OVER IT AND NOTHING EVER ON THIS PLANET WILL BE BETTER EXCEPT PS4" is just flat out annoying though so I do respond to it in hopes that maybe just maybe, people think just a tiny bit before they post or even *gasp* research things before they shoot their mouth off.
I'd give MGS more respect if Konami let Kojima do his thing when he wanted to instead of dragging him into sequels. You could tell the man wasn't as fired up for 4 as he had been in the past and yet they kept pushing him through it.
For me I hope they let Kojima just do his thing instead of pushing him on into something absurd like "MGS Anthology: Snake Chronicles" where they find a way to drag things out further for the sake of milking a successful venture.
Yes you are actually. Your original question is about MGS4, so I addressed MGS4.
Then you go on about general console behavior so guess what? I went on about that as well.
If that really is too confusing for you, then take some time to comprehend my statements and then re-read your own statements instead of coming off like a fool.
Why would a game need to be compressed? Because the storage capacity limitation of a fixed media? You're trying to blur the line behind storage mediums and technology capabilities to get the answer you want to hear. Not a wise choice unless you feel uncomfortable with a topic.
You confuse power with storage capacity, as such you're falling apart with a point here. Blu-Ray doesn't enable some huge technological advantage, it's not a speed boost and it's just a larger storage medium.
By changing your point over and over to continue a topic in posting you change your stance, it doesn't matter if it was in your head, the fact is you went, "6 discs, ok well you responded to that so how about 1 disc and how about uncompressing RAW stock on top of that which is impossible but lets do it anyway"
Your consistency is just bad, thats why I started picking at it. Most people stay on a line and walk it, this is nothing of the sort.
My question says it all. You were trying to defend iamjoe's statement about how the PS3 can do what the 360 can do, and yet you also talked about how MGS4 could go on the 360 if it were compressed.
Why would it need to be compressed if the 360 can do what the PS3 can?
I'm not trying to say that the 360 sucks, I have one with 6 games for it and I'm pleased. But the fact is that it's not as powerful as the PS3.
That doesn't make the PS3 a better console, because, at the end of the day, the better console is the one with the better library of games.
I'm not a fanboy, I love most of the 360's exclusives.
I didn't change stances, either. the only time you could've taken what I said as changing stances was when I said a "hypothetical" thing. Like when I said, "There's absolutely no way MGS4 could've been on the 360, even if it were a 6 disk set, and definitely not if it were one disc on the 360."
That's not changing stances. I felt that way throughout my comments.
Drogo, are you that absent minded of your own statements?
"There's absolutely no way MGS4 could've been on the 360, even if it were a 6 disk set"
"I don't need to check anything. MGS4 takes up about 50 Gigs. Good luck getting that on a DVD9."
Nice work double backing, and thus we journey into adventure.
MGS on a 50GB disc. I'm taking it you've never used compressed video vs raw, that you've never used compressed audio versus raw.
Do you even remotely know the compression sizes for raw multichannel audio versus correctly compressed CBR or even VBR audio?
A simple raw wav track in 2.0 audio comes in at around 50mb for 4 minutes. a similar track compressed in MP3 comes down to around 5-6mb depending on how you want to do the quality, still maintaining at least 192kbps.
You're talking about hours of audio and effects in multi-channel on top of that. As such you lose space fast, part of Kojima complaining about the space issue was based around audio limits because the disc wasn't going to let him offer multi-language audio based around the spec.
I haven't even touched using scaler technology like so many 360 and PS3 games do for conserving space and improving rendering speed for the system. Texture compression drops the rates dramatically letting existing hardware do the load. It's not like it's some silly trick that's escaped your view though, you probably haven't noticed it in 90% of the titles you've played.
Just for the record though.
1. You said multi-disc, now you're saying single disc
2. I said compress, you're trying to say uncompress which isn't possible seeing as it's done in mostly raw format already.
3. Kojima expressed dismay in the storage capacity for RAW audio in regard to being able to store Japanese and English tracks in the game.
4. Kojima gladly sacrificed quality in the past with MGS 2 and 3 on the PS2 when the Xbox had a better hardware offering so why would he start running with a double standard now?
5. The 360 can do what the PS3 can is a running statement that exists simply because companies like R* have done what they need to so that multi-platform games can be just as successful on both consoles. Texture and audio compression is nothing new and it seems that most gamers have no clue as to the difference when these visual comparisons stack up many times. It's a bit amusing to ignore that fact and go on some tangent about why the Xbox needs to compress data seeing as the PS3 and PC do it as well for bandwidth management and overall effective performance.
Honestly Drogo pick a stance and stick with it, don't backtrack and then dance around the facts.
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