John Riccitiello, who works at EA, claims that EA Vancouver has gone through a rigorous 12 month development cycle after "Need for Speed: Pro Street" failed miserably last year.
"I thought it was an okay game, in terms of gameplay. It's not good. But who wanted Pro Street? It was a sort of made up, put numbers on the side of your car and pretend to drive your Ferrari where? Or your Porsche where?"
However, this year the team have come up with a fresh new idea for a Need for Speed game, titled, "Need for Speed: Undercover," which will be more storyline orientated and is inspired by the film starring Jason Stratham, "The Transporter." I just hope that they base the game after the first Transporter movie, wasn't too fond of the second one to be honest.
"For those of you who ever saw movies like The Transporter - it's sort of a cult classic among people with a B-movie mentality, which fits me perfectly.
"I liked it. I apologize. For those of you with no taste, and you liked it too, we can go have a Schlitz after this."
Riccitiello feels good about the new title, "Undercover," saying that this game will feature a rich, embedded storyline.
The Vancouver NFS team had been working for eight consecutive years on a 12 month development cycle.
Riccitiello says that Undercover, being made next year, will be on a full 2 year development cycle.
"We were torturing a very talented group of people up in Vancouver, which makes it harder to be as innovative every year. So, I think we are going to get better from here.
"I'm confident that Undercover is a much better game than Pro Street, and I expect that from this point forward they will do a lot better."
Torture is bad, good thing they're realized that torture creates spawn like Pro Street and now they're working on improving their games.
Probably won't be seeing anything as good as the originals any time soon though.