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NVIDIA says future of PC gaming is in improvements
Sean Ridgeley - Tuesday, June 10th, 2008 | 10:22AM (PT)


'Console is a baseline, PC is going to be an improved version'

NVIDIA's Roy Taylor ("head of video games") sat down with Eurogamer yet again to discuss PC gaming and its 'rivalry' with Intel.

Firstly, they don't see Intel as a rival at the moment, and secondly, they feel there's no real future in multi-core CPUs, but instead parallel processors (specifically, their parallel processor). Taylor says "we didn't invent that situation - that situation is just where it's at today."

One of the more interesting parts of the interview is when they get into PC gaming. Taylor says developers will have no reason to make PC-exclusive titles anymore, and claims the future of the PC as a console lies in 'improvements':

"The console is now a baseline. If you look at Gears of War or Assassin's Creed, they came out on console and they were great experiences - but the PC versions had additional aspects to them that also made them attractive, whether you owned the console version or not. The PC version was better. That's something that people need to get their heads around - the console is a baseline, the PC is going to be an improved version. That's an exciting future, and that's why I don't see anything threatening about console at all."

Exciting? Kind of. Kind of depressing a way, too, though. There are a couple of things he feels could help the PC gaming industry though, one being to demand manufacturers stop shipping systems with integrated cards, and two, to spread the message of 'Optimised PCs,' which are basically better balanced systems and not extremely high cost. The contention is basically that people who are interested in PC gaming but are afraid of the high costs need to be made aware they aren't necessarily going to have to spend a ton of money for a solid machine.

Definitely, there are many ways in which the industry could improve right now, and it's cool to see one of the biggest companies aware of these things. They seem like they're on top of it, so I'm excited to see what happens in the next few years, and if PC gaming gets a boost as a result.

Now, while I don't agree with Taylor's stance on piracy (mentioned in this interview and the one previous), I do respect his will to nurture PC gaming and satisfy people:

Eurogamer: If you look at NVIDIA's range, you've got a huge number of cards available on the market, but the numbering is meaningless - a higher number doesn't necessarily mean better performance, there are different configurations in terms of memory or clock speed. The only way a consumer can work it out is to read hardware sites. It's not a great consumer experience - isn't there a need for a simplification of what you offer?

Roy Taylor: Yes, there is. The simple answer is yes. We hear you, and you're not the first people to raise it - it is a challenge that we're looking at right now. There is a need to simplify it for consumers, there's no question. We agree. We think that the people who understand and know GeForce today, they're okay with it - they understand it. But if we're going to widen our appeal, there's no doubt that we have to solve that problem - so the simple answer is just "Yes".


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Comments:

June 10th, 2008 12:07PM(PT)
JT gAnGstA
If you do not spend a lot of $ on a PC gaming rig, you will just have to upgrade later, most likely sooner than people would like to. This is the reason why consumers choose consoles. This is also the reason why PC game sales aren't very high. Not piracy, but the fact that you can spend $ on a PC for gaming for a ok price, but over time you have to upgrade your hardware/software. You have to mess with settings to get a ok framerate unless you have a really good PC and can just max everything (which as we all know are very expensive). You may experience errors and some games might not even work with your hardware. All of this is daunting to the consumer, who might not know what to get to have the performance they want. Consoles guarantee a certain performance, and guarantee that they will work and that you can play the game without working with settings or experiencing errors. So all this talk about piracy ruining the PC market isn't true, and until PC gaming becomes more cost effective and user friendly, consoles are the future.
June 10th, 2008 12:09PM(PT)
chautemoc
quote
All of this is daunting to the consumer, who might not know what to get to have the performance they want. Consoles guarantee a certain performance, and guarantee that they will work and that you can play the game without working with settings or experiencing errors.
Yeah, this got me wondering awhile ago if the Mac shouldn't be the computing console of choice, with the PC coming second, in reverse circumstances. I'm not a computer gaming expert or anything..so is that a stupid question?
June 10th, 2008 1:18PM(PT)
Redemption
I think this problem is exacerbated by the fact that some really good titles come out on PC long after consoles. The opposite happens as well, eg Elder Scrolls titles and Command & Conquer, but those titles IMO are more suited to PC to begin with. Gears of War and ANY FPS should really be released on PC before, or at the same time as console since I still hold that PCs are the superior platform for FPS and RTS.
June 10th, 2008 2:03PM(PT)
chautemoc
Hmm, yeah (and Taylor apparently glossed over the delay aspect), but assuming you're just talking about the mouse and keyboard thing, console users can just use those on their systems anyway.

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