As you might know, EA Games has been attempting to take over Take Two Interactive, who in turn own Rockstar Games, producers of the famed Grand Theft Auto series, among other titles (yes, there are others). Naturally, this has vice president of Rockstar and GTA creator Dan Houser thinking over the potential outcome.
The attempt to acquire Take Two hasn't been pretty, going from a friendly "hey, how about this much?" to a somewhat gruesome "we're paying this much now and there ain't much you can do about it." But what a lot of us may not be aware of is Rockstar is home to its own share of volatility.
In an interview with the Wall Street Journal, Houser reveals quite a bit about the Rockstar working environment, and sometimes it ain't too pretty (former online producer for the company Jeff Williams wrote in a now deleted blog post awhile ago the arguments in the office meant 'screaming at the top of your lungs and throwing objects around the office' [types of arguments].' The question, I suppose then, is if EA (a decidedly more corporate and structured space, as it seems) would be right for this kind of envrionment (and don't get me wrong, it isn't always screaming matches).
But Houser actually seems pretty cool about the whole thing, calling EA CEO John Riccitiello "the real deal" and saying the acquisition would make his company a "much smaller fish in a much bigger pond," also noting, "I'm not someone who has any kind of problem with that." I guess you could take that a few ways, one implying more freedom to do what they like, being one division in a field of many, while also having more resources available. Houser also stated he probably wouldn't be looking to EA for approval on game content. The really ironic and amusing part of all this is EA turned down Houser for a job in the late 1990s (just a few short years before the release of Grand Theft Auto III).