No XNA measures means asking for trouble?
According to Chris Satchell, Microsoft's XNA group manager, companies like Sony, Nintendo and Apple (everyone but Microsoft basically) are "inviting trouble" if they aren't implementing XNA-style security measures to protect against malicious user-generated content. XNA, if you don't know, is a set of tools designed by the company that assists in computer game design, development and management.
"I think there's a potential risk on any platform where you're allowing...where you're running in what we call native mode, where you're writing straight to the metal, not a sandbox layer like XNA, and then that runs a script engine and you let people do that in that script engine," Satchell told Eurogamer. "Any platform that let's you do that, and doesn't have the right security measures in place - whether it's Sony, whether it's Nintendo, whether it's Apple, whether it's anyone - you're inviting trouble, because sooner or later someone will want to prove they can do it."
Of course, I'd kind of expect a Microsoft man to encourage every big company in the industry to use his product, but, you know, maybe he's right? In any case, I do kind of have to wonder if all this stuff is useless. I mean, I think that maybe implementing this kind of system is, in its own way, inviting trouble, because, just as he said, sooner or later someone will want to prove they can do it. The harder something is to crack, the harder someone out there will try, and then share their success with everyone else.
Don't take this to mean Microsoft is against modding however, because, as previously discussed over on our sister site, GameGrep, they most certainly are not, they simply want appropriate content in their online communities, which is entirely reasonable. Should Sony, Nintendo and Apple go after the same?