New Linux Streamer promises to deliver "game streaming" from PCs to PS3s (running Linux) over local network; meanwhile remote streaming coming Q1 2008
StreamMyGame is preparing to deliver streaming of PC games over local networks, with plans to bring remote streaming access over broadband internet by "March 2008". With its 3MB "Streamer" plugin, gamers will be able to set up a Windows XP, Vista or Linux (natch) compatible PC to run as a server for their games, which client devices will then stream from.
The Game Stream can be recorded to a file, broadcast, transmitted over the home network and will soon be able to be sent over the internet and played on the remote computer. The encrypted keyboard commands from the remote computer are captured and transmitted back over the network and used to play the game.
The client can be a similar PC setup, or Linux-based device. Interestingly, StreamMyGame's official press release strongly emphasizes the PlayStation 3 (which supports optional Linux OS installations) as a possible client in this regard. Clients will need to run the Streamer Linux Player as well, though it doesn't need to have the game itself installed like the host streamer device does. Of equal interest (or even higher depending on your gaming priorities) is the Streamer's support for DirectX10 games, which should keep the application ready for the high end stuff down the road.
Gamers will need to register at StreamMyGame's homepage to download the free Streamer application. Registration itself is free at the "Standard" level, but interested parties can opt for either the "Premium" and "Unlimited" level memberships which do require a $9.99 USD and $19.99 USD annual fee, respectively. Those willing to go Premium or Unlimited can enjoy additional benefits like game streaming at 720p and 1080p resolutions, which shuld be very nice for PS3 owners with supporting displays, and even gameplay recording. More details can be found on the developer's website.
Members to www.StreamMyGame.com can; - Register for our free Standard membership or subscribe for our Premium and Unlimited memberships
- Build gaming communities
- Record gameplay to video and upload these videos to the web
- Broadcast games live over networks and at LAN parties
- Stream games over their local network so they can be played on any computer in their home
- Stream games over their local network so PC games can be played on Linux PCs and the PS3
- Share their games over the internet so they can be played at remote locations by other gamers*
- Improve their game skills with dual play of single player games
* Broadband player released Q1 2008.
It's certainly cool but it still requires users to have a high end pc to get high end visuals on their PS3's.
it doesn't matter. The visual results and overall playability of the game depend on the configuration of the PC that the user has.
If a user has a Radeon 9200 and tries to stream crysis, on the PS3 it's going to show the visual results of the 9200 trying to run Crysis.
Basically all the application does is present a live terminal into the game where the user can control it from their PS3.
The RSX could be incapable of DX3 - 10 and it wouldn't matter, the RSX is just displaying the results of the PC, it renders nothing on its own.
The only interesting prospect is if you find someone with a powerful setup and a huge upstream ability (2MBPS is estimated right now) to stream the game to your console if you lack a strong gaming PC.
Note: I mean no disrespect for DVD-ROMs, but they simply can't handle large amount of data which is essential for HD-contents.
The PS3 titles will be limited to the G7x era platform that the RSX is built upon, although NVIDIA seems to be dragging their feet on moving forward with the G92 and G98 chips that are coming to market. So as far as the textures looking better, if they are at the moment, they wont for very long, technology keeps moving and the RSX is proprietary.
I'm wondering where you got that Blu-Ray > A hard drive though. DVD's use compression as well when installing content onto the system, giving the end-user lower access times and faster refresh ability over a disc. DX10 games can actually come in whatever format the publisher wishes them to, if EA wanted to start releasing Blu-Ray and HD-DVD discs for no apparent reason right now, they very well could instead of compressing the game into a dual layer disc.
As far as this "HD era" goes, I guess single PC display levels of 2560x1600 are pretty low tech compared to all those games running at 720p and 1080p, oh wait, they surpassed it ages ago.
Hard drives are there for HD content, the disc is just a container that transports it from the store to the system of the user. 1TB > 25GB, it always will be, and the access time of the 1TB will always be better than the 25GB disc based on read access speeds that vary from the inner to outer portions of the disc.
The only thing I could see is if someone had a 2mbps upstream and an insane system that they'd want to share some high end gaming for another person with an equally high steady downstream connection.
Other than that it's a bit confusing.