Also, no PS3 version of BioShock being planned
GameSpot quizzes 2K Boston's (formerly Irrational) Ken Levine over the trials and tribulations surrounding BioShock's PC launch. Essentially Levine points a finger at 2K Games' lack of preparation for the title's reception and supplementary requirements on the part of the user, even in light the hype.
2K wasn't prepared for the deluge of interest in the product. I don't think they understood that if you have a new game on the PC and you have these authentication servers, you need to have round-the-clock monitoring on the server. Those things started going down, and there was nobody whose job it was to make sure that when they went down, they'd be fixed. They went down for six or seven hours at one point. We ended up last week scrambling and coming up with a plan to address that.Generally, for better or worse, you don't design systems to handle unprecedented demand. You design them to handle the demand you expect. And everybody got caught a little short. I wish we could say we planned it better, but we didn't.
Levine reiterates 2K's explanation for the vertical FOV (field of view) in BioShock's widescreen aspect ratio presentation compared to standard 4:3, but promises a patch which will allow PC gamers to better control this. 90 degree horizontal FOV incoming?
The broken "Big Daddy" figures included with the collector's editions of BioShock can be blamed on an shipping accident where a crate half full of them dropped from the cranes at the docks. That's another slip-up the publisher wasn't ready for. Now just imagine if the crate was filled with Nintendo Wiis!
For the record, Levine confirms that 2K currently has no plans to port BioShock to the PlayStation 3, despite rumors.