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Silicon Knights rebukes Epic's counterclaim; no delays for Too Human
Leo Chan - Friday, August 10th, 2007 | 10:55AM (PT)


Damages to Silicon Knights will "dwarf" any Epic hopes to receive through its own complaint

The attorney for Silicon Knights, Christopher T. Holland, explains to GameDaily that Epic Games' recent counterclaim against the company's original lawsuit over Unreal Engine 3 technology is without merit. Silicon Knights maintains Epic is at fault for withholding the licensed engine's tools and features, leading to continued delays and increased development costs for Too Human.

That said, Silicon Knights also provides reassurance that no further delays are expected for the first installment of Too Human as a result of the legal action between the two companies. Silicon Knights had to make do with its own custom engine for Too Human, and to rub salt on the wounds the company claims their in-house tools ended being better than Epic's Unreal Engine 3 technology.

"We don't think Epic's counterclaim has any merit," Holland told us. "We believe strongly that our claims in our complaint will prevail and the damages Silicon Knights has suffered in connection with its original complaint are vastly more, millions of dollars more than what Epic claims its damages are in its counterclaim. They've set forth $650,000 and our claims will dwarf that substantially."

"The lawsuit itself will not have any effect on Too Human," Holland insisted. "The lawsuit is based on substantial delay and damage that Epic caused us, but through our own sweat and toil, we have created a new and better game engine, in our view, that we're utilizing now. We basically had to do ourselves what we paid Epic to do. As a result, we are back on track and this game is going to come out in a timely fashion."

Alternate Source: GameDaily BIZ

Section: Console Games

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