Neoseeker : News : OpenGL 3.0 to bring DX10 features to every OS?

OpenGL 3.0 to bring DX10 features to every OS?
William Henning - Friday, May 25th, 2007 | 10:53AM (PT) 0 Like


The next major revision to the OpenGL specification is due to be released in July.

Long Peaks (OpenGL 2.0) is supposed to clean up the API, make sense of the hedge-podge of extensions that have been added to the base OpenGL API by vendors wanting to expose access to the higher end features of their hardware.

Surprisingly soon after OpenGL 2.0 is released, OpenGL 3.0 (Mount Evans) is due to arrive, adding a pile of features to OpenGL:

  • instanced rendering
  • streaming vertex data to a buffer
  • texture buffer objects
  • new texture formats
and much more.

Supposedly the new features of OpenGL 3.0 will also find their way into OpenGL ES (mobile OpenGL for phones, pda's etc)
  • 0 thumbs!
    jmicahg since Mar 2006 | May 25, 07
    Cool, maybe this will mean that more developers will release games for OSX and Linux. If they do, Macs and Linux boxes could really give Windoze a run for their money. I always hoped for a Linux based gaming OS that could either emulate DX9.0c or DX10 for gaming support, perhaps in some shell environment. But if OpenGL catches up to DirectX, then I'd absolutly have a Linux gaming rig.

    Power to the Penguin!
- This news story is archived and is closed to new comments now -

Hardware Newsletter:
Email:



Compare Prices

Motherboards
Abit
ASUS
Gigabyte
MSI
eVGA
Intel
Tyan
More...

Processors
AMD
Intel
More...

Memory
DDR
DDR2
DDR3
More...

Video Cards
ATI
eVGA
XFX
BFG
Sapphire
More...

search for lowest prices
(0.0506/mc/ascension)