To kill a Titan is a task one should never take lightly. Or, you know, you should just kill as many of these pesky Titans as possible in order to absorb their delicious souls. Somewhere in between those two statements lies Titan Souls, an quirky 2D game that spring from the 48-hour Ludum Dare game jam. Apparently 48 hours was just enough to persuade developer Acid Nerve that this game needed to be fully developed. Publisher Devolver Digital agreed.
Now Acid Nerve is ready to share some of that experience with the world. Today marks the release of the first gameplay trailer of Titan Souls in its current form. Press and industry members were able to get a hands-on title at E3, which led to us adding it to our own awards for the convention, but Titan Souls are just meant to be shared. What we have here is a Shadow of the Colossus-style guantlet of boss battles. A game that trims the fat of clutter enemies to focus on the big, extreme, and highly challenging fights that leave their marks on players.
It's almost ingrained into me that the types of experiences Titan Souls is forming its entire game around are the ones I need to look forward to. They're the beast at the end of every Zelda dungeon, the plunge after every roller coaster climb, the thrill that gamers live and love for. In a short, demo burst I found this exhilarating, but a full game? I can't say for certain. What I can say is that each and every boss shown in this trailer will meet their doom at my hand. 'Ware, Titan. I am coming for you.
Titan Souls is planned to launch on PC, PlayStation 4 and PS Vita in early 2015, though fans can try a demo version of the game out at PAX Prime.