Arena of Fate, Crytek's curently-in-development MOBA, tries very hard to put a spin of its own on the genre. Today's Gamescom tutorial trailer featuring Little Red Riding Hood goes out of its way to show off the core features of the game in just a few short minutes. By the end though, most should see exactly what Crytek is trying to do here. Arena of Fate is trying to be a better League of Legends than League of Legends.
Multiple times throughout the trailer it's noted that games in Arena of Fate are capped at 20 minutes. It's a prevalent theme and one of the early design principles of League of Legends to keep games shorter. 20 minutes is definitely a step beyond League, whose games typically range in average from 30-40 (or Dota's which can often go much longer). Time up to the player is battling is also an important factor for more casual gamers, so it's no surprise the trailer starts off by stating that the action starts as soon as the game does.
If Arena of Fate can deliver the experience it details in this trailer, then it absolutely has a good footing to start to build an audience. However, those aspects of gameplay also come at a cost. With only 20-minutes to play, there's only maybe two phases to the game, early and then late. That gives little room for comebacks, and even less for complex strategy. Basically, play to win early and then you'll win the whole game.
Arena of Fate is currently in an invite-only closed beta, though interested gamers can apply for that via the game's official website. It's a PC-only title, naturally, and free-to-play as well. All Crytek wants is for people to try it, and really I can't think of a good reason not to. Hopefully the MOBA will be available to a wider audience soon.