Fetch, compared to a majority of Infamous: Second Son's cast of characters, had real depth to her. The open world action title spent a good amount of time developing her background, but subtly and cinematically. Her history of drug abuse, loss, violence, and ultimate her imprisonment built her into the rogue that Delsin ultimately twists to his purposes. The development of the standalone story Infamous First Light is proof that Sucker Punch realizes the value of her.
Either that or they measured which Infamous: Second Son power was used the most and Neon was at the top of the list. I'd probably do that too.
The big Infamous First Light reveal for Gamescom is replayable Battle Arenas with worldwide leaderboards, which actually tie into the game's narrative as well. Imprisoned, Fetch will be forced to go through "training exercises" by her, for lack of a better term, warden Augustine. Players can revisit the "training" exercises later to try and achieve higher scores. It's a murder simulator! Those who own Second Son will be able to go through these challenges with Delsin too.
Since it wouldn't be fair to just put the same Fetch in a game, what with Second Son players already having fully filled out her skill tree, Sucker Punch will be expanding it. New upgrades mean an even stronger Neon powerhouse, which is a terrifying proposition. Some of Fetch's new skills, as well as the Battle Arenas, are teased in the trailer.
Infamous First Light will be available starting August 26 exclusively on PlayStation 4. All we need now is standalone DLC for the additional Conduits in Second Son and the game might start to feel like a complete experience! Oh snap, burn.