There are few things more painful than having to wait for the new Unreal Tournament to be released in a standalone, playable state. The wait is torturous, because every step of the way the small team over at Epic is releasing these fun developer logs showcasing their progress. That progress inevitably features play sessions where all of the fun new gameplay they create every day gets played for the first time. How dare they play their game before me?
Today's developer progress post is focused on a milestone achievement for the team, as they now have Team Deathmatch up and running. Well, they at least have the core experience put together with all of the weapons running to a degree and the ability to run the game on community-developed maps. In other words, Unreal Tournament is in the perfect state to show everyone how far development has come.
In the video the team talks about how that part of their process includes running play-tests every single day. It's through these play-tests that they discover the small (and large) ways that they can improve the experience. It's only a matter of time before they burn through their checklist and put out something that even less tech-savvy gamers can download and play. What a glorious day that shall be.
Unreal Tournament is, of course, a PC exclusive title that's being developed by a small team at Epic Games in close collaboration with a passionate community of fans. There's no planned release window for a standalone client, or even a confirmation that that's one of the team's goals. Odds are Unreal Tournament will remain in a constant state of development for a very long time, which means it will only get better and better. Team Deathmatch now, but what comes next?