On top of great graphics, deep stories. and hours of expansive content, the Tales series is known mostly for its varying battle styles and grand dungeons. In the most recent batch of screenshots released for Tales of Zestiria, Namco Bandai has revealed more details regarding the PS3 title's updated systems.
Sorey, the male protagonist previously known as Slay, now has a plethora of actions available to him on the map as he explores dungeons and the overworld. By merging his powers with any of his various teammates, Sorey can burn or break any number of obstacles in his way, escape enemy detection as he shuffles around the field, or fly across gaps to previously unreachable areas. On his own, Sorey can perform Sword Swing to chop down trees in order to access hidden paths in forests.
In addition to examples of Sorey's many powers, screenshots were released highlighting Zestiria's take on Tales's Linear Motion Battle System. Instead of switching to a separate battle screen like in previous titles including the upcoming Xillia 2, this installment introduces real-time map battles. While the character hub still appears, the field border is not present in these screenshots, leaving long-time Tales fans curious as to exactly what will happen while they have to slice up Wolves and Snakes.
Unfortunately, it looks like we have a while to wait for Zestiria. Though this installment on the PS3 will not be released worldwide until 2015, Tales of Xillia 2 will be available August 22, 2014. These coming months will be good for Tales fans.