Electronic Arts starts fiscal 2015 the right way, confirming both revenue and profit growth in the first quarter of its financial year on account of strong retail performance from titles involving soccer. And Titans.
Net revenue for the four month period ended June 30th grew 28 percent year-over-year to $1.2 billion USD, while net income rose 58 percent to $335 million. Packaged software sales accounted for $678 million of EA's quarterly revenue, while digital sales helped contribute an additional $536 million. The balance has tilted in favor of physical retail goods this time around thanks to offerings like Titanfall, EA Sports UFC and FIFA 2014.
Sales from those titles alone allowed EA to claim itself as the top publisher on the PS4 and Xbox One platforms. EA also boasts players worldwide have logged over 2.4 billion hours in titles across multiple platforms, including mobile, during the first fiscal quarter.
That said, EA has adjusted its full-year revenue forecast slightly downward to $4.3 billion as it saw fit to push back the launch window of Battlefield Hardline from October 2014 to February 2015. The publisher also snuck in confirmation that the release date for another major title, Dragon Age: Inquisition, has been delayed to November 18th 2014.