It's no surprise how popular No Man's Sky has become, despite showing very little of the game since its reveal at the VGX awards in 2013. No Man's Sky stirs gamers imaginations in a way that few to no games could ever aspire to. A full universe to explore all with nothing but a spaceship and the will to continue forward. It's really inspiring, so it makes sense that the developers feel inspired to create it.
A video released today features an in-depth discussion with Hello Games' Sean Murray, who discusses the highs and lows of No Man's Sky's development up to this point. Even he can't help but show wonder at how well-received his game has been. To go from Joe Danger to the spotlight on PlayStation's E3 press conference stage is quite the jump. Though to be fair, it might just be that dear-in-headlights look.
I'm personally very excited for the experience of playing No Man's Sky. Unlike others who seem enamored with that Star Trek idea of exploring the universe, I'm mainly in it for the specific moments, the small features that already clearly bring the universe to life. I love the way a spaceship transition from space to a planet's atmosphere. The look of spaceships warping in is just perfect. Climbing into a spaceship after just wandering around on a planet's surface. No Man's Sky has done a brilliant job of making this small transitionary moments to life in ways other games never have. That, at the very least, has earned my attention.
No Man's Sky is coming to both PC and PlayStation 4 and currently has no planned release window. The video in question is a mixture of gameplay taken from the game's E3 stage demo and then an interview performed just 48-hours after Sean Murray took the stage at E3. I think the adreneline is still going strong.