Neoseeker : News : League of Legends previews the Summoner's Rift rework, "months of development" still ahead
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SandStone Jun 23, 14
zzz
All this time spent for Summoner's Rift a map that has been remodeled so many times.
Could've spent the time better by creating a whole new map. The map of Valoran seems so vast, and they only have two locations playable. Or at least the only two they seem to acknowledge.
About 15% of the map.
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Lorx Jun 23, 14
It's a purposeful decision on their part to not make more maps. Both due to current alternative maps (sans HA, ARAM) not really being played much at all in comparison, and so that they do not split their player base without purpose. They've officially announced in the past there will never be alternative 5v5 maps of a similar vein to SR specifically to not split their players. Any new map they make will be attempting to do something different, but in the current, they have the challenges of making people actually like and play TT/CS more often and moving those forward in some way. Honestly I think the falloff in play of both of these maps (twice for TT), may have stung their want to make more maps in the first place, which could also play into this.

SR is their bread and butter, making sure it always looks fantastic as technology advances is important. This will not be the last time they spend a considerable amount of time and resources on improving it unless some other mode takes over as the game's main feature.
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SandStone Jun 23, 14
Obviously,
And that's what still bothers me about it.
I'm just baffled how well SR seems to last for them.
Sucks they don't seem to have any successor to back up SR when the day comes where SR can no longer support them.
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Lorx Jun 23, 14
They're using it as a sports field really, making the game change and be dynamic based off changes to balance and introduction of new champions or mechanics. This is definitely not a game for people who need a multitude of maps to stay interested, but frankly that's true of most MOBAs anyway.
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Neophyte Neophant Jun 24, 14
Is the visual update trying to resemble more like DOTA2? I mean it's not that distinctive of a look but you can't help but notice the similar art direction.
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MuLLeR Jun 27, 14
Meanwhile, about a tenth of the roster is in dire need of reworking. I'd really rather Riot just fix what's focus on fixing wrong instead of investing so much resources into aesthetics when the map looks just fine. I get that they are catering to new players who won't see as far as the champions with broken kits, but the balance teams rate of pushing out kit reworks just feels so painfully slow for how ineffective a lot of the reworks are.
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Lorx Jun 27, 14
Kit reworks are a different team within Riot I believe. While the company could certainly entertain the idea of adding more force to that team, I think the cause of delays there tends to be making sure what comes out is workable. While not always a complete success, what they do put out tends to function at least, and that probably has something to do with the long planning phases.

Also they probably don't have many balancing "idea" people as part of the SR rework team. This kind of project requires a bunch of artists and some programmers I'd think, and some directional focus from a management figure, but doesn't really require a lot of strategic planning, which is what other employees are paid to do for things like champ reworks.
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Zero Melfice Jun 28, 14
You guys really don't think the current map is slightly broken? There are tons of graphical enhancements to be made and they go far beyond "aesthetics."

Think of that one time you tried to lunge over a wall with Nidalee or Riven and completely failed, despite it looking just like the same spot you did this in just five minutes ago. Sometimes this mistake causes you to die, other times it saves you, and you have to debate whether or not you should attempt it when running away or just waste your Flash, which could be better used elsewhere within the six minutes it's on cooldown.

Now think of that one team fight where you lost track of your mouse cursor. If you use smartcast, then this can mean life or death because you might accidentally use your ability on the wrong target. This will be something that hopefully fixes that as well.

Now for one last thing, think of all the compression that can be done to help out lower grade computers. The graphics are a lot darker, which believe it or not from a developer's POV is a godsend. Darker graphics tend to run better on strained devices, and it's amazing that they technically took "worse" graphics and made the Rift look this much better. This isn't even considering how many polygons they were able to remove from the game, needless polygons that literally served no purpose other than "aesthetic" value because it was a lantern on the side of a wall that just sat there.

Summoner's Rift is fine being the only 5v5 map in my opinion. I think the 3v3 map could use some love but I like it the way it is too, I feel like it's pretty balanced as far as competitive matches are concerned. I also wouldn't mind seeing a VU on that somewhere down the line, but one project at a time I suppose.

Also as far as reworking Champions, that is more of an issue with "how do we do this and not change who they are" more than it is anything else. If you change a Champion too much, from a Developer's point of view you just gave everyone a brand new, free champion with the old name. They could have put that idea to better use with a brand new champion to generate revenue, as well as all the skins that come with it. Let's take a look at the Nidalee and Zerath reworks so far.

I like both more than I previously did. Nidalee and Xerath both remain the initial idea they had before, except they have more options to keep them relevant in the game now. Xerath was intended to be a Sniper of sorts, and they made that work great with his Ultimate change and his skillshots being upgraded.

Nidalee is honestly a bit overpowered right now, moreso than before and I like it a lot. Her Cougar form is now a very viable team fighting option, especially at level 1 and helps with invades a bit. It also made laning a lot easier for her pre-6. But she was also meant to be that Assassin/Sniper, and while her spear now deals on average 200 less damage at max, it still does a lot of damage to targets without some bulk to make them want to be weary. Her Cougar form now has a nice gap closer and deals a lot of burst damage with her combo, lich bane has become a stronger option for her. This even somewhat helps out the Bruiser Nidalee too, despite what some people are trying to say.

But at the moment while they are working on Champions like Warwick and Yorick, they are trying to find a way to help the balancing of the Champions but at the same time they don't want to take away Yorick's ghouls or Warwick's regen on hit. And we should be fair, balancing a game with this many Champions is just not going to happen in a year, and most likely will never happen. The meta changes too much, new items are introduced and old ones are taken away, to focus on just the champion aspect of it would be a mistake considering they are constantly trying to balance the more popular champions and items, especially with the new ADC patch that took place.
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