The English edition of Final Fantasy XIV: A Realm Reborn's E3 report is over, and Naoki Yoshida didn't disappoint. The new Rogue class and its corresponding Ninja job were revealed along with many other announcements and answers to questions fans posed over the last several days, ranging from a hug emote to areas that got blocked off as a result of the Calamity between 1.0 and 2.0.
First up is the Rogue class and the Ninja job. Ninja is one of the most requested additions to the Final Fantasy XIV roster, and it will finally be in game in patch 2.4. The Rogue's guild will be made up of former thieves who took their art beyond stealth and low class thievery. The development team felt that having a guild made up of thieves wouldn't be something the various city states would be happy about, so they came up with a more solid, currently unannounced background that will be revealed later. The inclusion of a Ninja-style class has been hinted at, but it will finally take its place among other iconic Final Fantasy jobs and be represented in Final Fantasy XIV.
Combat with the rogue class will feel similar to rogues in World of Warcraft, complete with stealth mechanics and poisons. Similar to pugilists, a rogue will dual wield a pair of weapons at a time, saving players from searching for two weapons at a time. Unlike pugilists and other classes, rogues will be lighter on their feet. They will move faster by default than other classes and take less fall damage, staying true to their history as a nimble thief.
When the Ninja job is unlocked, various ninjutsu will become available. To activate each ninjutsu, the player must select the right mudra combination. Failure to select the right mudra combination won't have any disastrous effects, but there won't be any beneficial ones either. To compensate for the added complexity, the ninja won't be as dependent on positioning unlike its monk counterpart. Final Fantasy XI veterans may be disappointed with this version of the ninja, as it will be strictly a DPS job. New tank jobs are currently being worked on for the expansion, however.
Next up, Shiva's story has been confirmed to begin with patch 2.3 even though she won't be an in-game primal battle for some time. Her story is very long and complicated and ties in closely with the main storyline of Final Fantasy XIV and the upcoming expansion that will likely be announced during Fan Fest in October. Patch 2.4's story will focus on events that build up to the confrontation with the Queen of Ice, but Yoshida didn't seem too eager to reveal when she would be challenged by the Scions of the Seventh Dawn.
A new mode of the Binding Coil of Bahmut was also revealed. Aptly titled "brutal mode," the new hard mode of the Coil will be available starting in patch 2.3 and feature super powered versions of the four bosses. The brutal mode will feature the original version of the bosses that even the developers have struggled to defeat, providing an exciting new challenge for raiders that are looking for something to push their skills to the limit. Brutal mode will only be available for the Binding Coil in patch 2.3. The inclusion of additional brutal modes in the future will depend on how successful this experiment is.
Unlike other gameplay modes, brutal mode bosses won't give very many hints of what's coming. One small mistake could turn an encounter into a disaster, but the only way to work around it is trial and error. In order to challenge this mode, players must first complete the regular version of the Binding Coil. The two modes share a lockout, so completing the regular Coil means brutal Coil won't be available until the next week. Players who successfully complete brutal mode will earn exclusive titles that showcases their accomplishment.
Other systems and questions by the community were also touched on:
- The marriage system will be coming in 2.4 and won't have any restrictions on race or gender because Square Enix knows that everyone secretly wants to be married to a female Miqo'te anyway. Special mounts that can only be ridden by married couples are also a possibility later on.
- A new /hug and /slap emote will be added. Just be careful not to slap the tank too hard.
- More 8 player dungeon content is on the table, but is a low priority compared to more 4 player and solo instances.
- A Free Company quest/goal list will be coming in 2.4, allowing free company members to work together toward a common goal.
- The development team is working on allowing players to utilize their chocobo companions while queued in the Duty Finder without breaking the Duty Finder or losing the benefits of having the chocobo as a party member.
- Unique stats and gear enhancements are being considered. Developers were afraid that they would become a requirement, but are considering it now that there's more interest in the community.
- The ability to save different HUD layouts, possibly through the armory system, is being worked on by the UI designer.
- The ability for Free Companies to summon primals is still being worked on, but it's not sure how that will fit into the story yet.
Sadly, there wasn't any preview footage of what the battle with Ramuh will look like or a release date announcement for 2.3. The Ninja reveal was by far the biggest surprise of today's event, though a large number of players who have been looking for a challenge will be looking forward to struggling with the new, experimental brutal mode.