Metal Gear Solid is a series that can and should make little sense to an outside observer. The rich backstories of each character are complicated and at times contradictory. Fans of the franchise might say that playing the games, researching the eccentricities, will bring players closer to understanding. I don't necessarily agree. I think the closer one gets to the truth the farther they push it away. Metal Gear Solid's depth is nigh impenetrable these days. However, it's impossible not to find its dedication to being lost within itself endearing, if not beautiful in a way.
During Sony's PlayStation at E3 2014 press conference today, Konami and Kojima Productions debuted their latest trailer for Metal Gear Solid V: The Phantom Pain. They've since released an extended version of the trailer which I think will help more people grasp the purpose of the trailer, at least to a degree. To a degree. The basic idea is that we're watching Snake turn into Big Boss as a result of severe personal trauma, rage, and conviction. And hey, we get to hear more Keifer Sutherland as the voice of Snake!
Consider this trailer a prequel of sorts, because Konami will be showing a 30-minute demo of Metal Gear Solid V: The Phantom Pain to E3 attendees behind closed doors. While the demo will certainly be focused on gameplay, as opposed to this trailer's cinematic direction, how the two tie together will define the entire experience. If we can read into it, I'd say expect a much more serious, bloody, and anti-hero-esque experience compared to previous games in the series.
Metal Gear Solid V: The Phantom Pain will apparently release in 1984, according to the date at the end of the trailer. Damn it, Kojima. Hopefully someone can figure out what that means before too long. The game will be coming to PlayStation 4, Xbox One, PlayStation 3 and Xbox 360.