Valiant Hearts: The Great War isn't like your typical war drama. Instead, it creates an unusual combination of puzzle-meets-action, and that cross-genre is then used to tell these deeply emotional stories about individuals struggling during World War I. Well, the newest dev diary covers some of that, going over the gameplay, how it works and why.
This is the second in Ubisoft's developer series on Valiant Hearts, in which the team expressed their desire to create a platform for storytelling. Of course, there's also Walt, the dog, who's both a game mechanic and a binding agent in the story.
Gameplay will also change a little depending on who you're playing as, because each character has their own mindset, what they're setting out to do and what they're good at. Emile (the stocky one with the bard), for instance, has more puzzles to contend with than his friend, Freddie, who tends to fall into that more action-driven gameplay.
And, as always, Ubisoft Montpellier wanted to do something different, ensuring Valiant Hearts would be like no other war story. The same reasoning explains that more cartoon-ish visual style as well, which was addressed in the first dev diary.
Valiant Hearts: The Great War will be out June 25 for PC, Xbox One, Xbox 360, PS4, and PS3 as a downloadable title.
Dev Diary #2 - YouTube