Ubisoft today finally confirms what PlayStation 4 and Xbox One gamers were probably not looking forward to hearing after all this time: Watch Dogs will not run at 1080p resolution and 60 frames-per-second on any of the new consoles. Instead, gameplay on both platforms will rock a steady 30fps, with the PS4 and Xbox One resolutions set at 900p and 792p, respectively.
The official resolution count is quite a bit lower than rumored for both platforms, as the Xbox One version was earlier suggested to run at 960p. Even the official PlayStation website claimed the PS4 version would run at 1080p/60fps until yesterday, when the mention was removed.
As part of a lengthy blog posting on Ubisoft's site, Watch Dog's creative director Jonathan Morin maintains that reaching stratospheric visual fidelity was never the developer's focus for delivering a "next gen" experience on consoles in the first place. Instead, "next gen" meant creating a dynamic world where "exploration and expression are everything."
All in the spirit of Aiden's (fire)brand of hacktivism, real choices will come with real consequences as the world reacts to how players try to influence it. The development team's challenge was ensuring that the world is actually capable of responding to whatever fun-filled fruit roll-ups players roll out with next, and Morin explains that Watch Dog's delay was meant to address this (as opposed to upping the resolution count).
It seems Watch Dog's resolution on consoles was one compromise Ubisoft was ultimately willing to make for the sake of delivering the sort of all-new gameplay it wanted. Speaking of gameplay, Ubisoft provides a handy summary of what we can expect in its new Watch Dogs 101 trailer.
Watch Dogs 101 trailer - YouTube