Raids. They're not for everyone. Gather up to forty people and scream at them until treasure pours out of a giant dragon's chest. Oh, but the feeling of accomplishment that comes from initially defeating that dragon. WildStar's got raids. Two, in fact. One's for twenty players and that leads into a forty player raid. This aren't your grandpappy's Molten Core and Onyxia launch raids though. No, Wildstar's launch raids are like the heavy metal alternative to Warcraft's Nickelback.
In the latest DevSpeak from Carbine Studios everyone finally gets a look at WildStar's raids in motion. It may be a bit... intense for those unfamiliar with WildStar's combat system. Heck, it should be overwhelmingly intense even for those familiar. WildStar combat is heavily reliant on what they call "telegraphs" which is basically a warning systems for incoming attacks. Red ones are bad and it's best to dodge them entirely. It's hard enough with one person, but imagine forty people stepping on each other's toes.
Carbine goes out of their way to call their raids "hardcore" throughout the DevSpeak, which is accurate in the MMO terminology of casual vs. hardcore I suppose. Personally I don't see myself as a "hardcore" player, but I am rather excited about WildStar's raids nonetheless. It's less about being the best, so much as it just being the next step in WildStar's challenging PvE content. In say World of Warcraft, I stopped raiding because it wasn't particularly challenging -- it was about time investment. I don't doubt time investment will be a big part of WildStar's raids as well, but I'm honestly intrigued as to whether I'll be good enough to get past veterans and work up to the 20 or even 40-man raids.
WildStar's currently in open beta, which everyone should be trying out if they aren't already. Open beta will close on the 18 of May, just a bit more than four days from now. After that is a long two weeks of waiting before WildStar fully launches on June 3 (or May 30 for preorderers with early access). Raids, man. Man, raids.