Towns is officially dead, after almost two troubled years and thousands of copies sold. Ambitious from the start, this Steam Greenlight title debuted on PC back in November 2012 as one of the first games to be released via Steam Greenlight. Community support can ensure the success of many great projects from equally great developers, but in the case of Towns, that didn't work out so well.
Promising to combine elements from SimCity, Dungeon Keeper, Dwarf Fortress, and Diablo, Town was a city-building game with lofty standards. Steam users voted for it on Greenlight, and Town got off to a strong start. Over 18 months, more than 200,000 copies were sold at $15 a copy, though you'll find numerous reviews out there tearing the game apart for its unfinished stated.
As of yesterday, the game was put out to pasture, with progammer Florian "Moebius" Frankenberger finally abandoning the project, claiming he couldn't support himself with Town. Back in February, lead dev Xavi Canal backed out, handing the project over to Frankenberger. He writes:
"I'm really sorry. I'm quite new to indie game dev and I couldn't really see that the game sales were declining that rapidly. I guess if I had more experience I would have seen it coming..."
It gets worse, too. Anyone who invested in the game (read: bought a copy) will not be receiving refunds from the devs. Well, maybe the sequel will do better.
"Xavi and I were talking about a possible Towns 2. At the moment this is just in an idea stage and we can't really say if he, I or eventually Ben have the time to create a Towns 2. As faithful fans of Towns we would of course reward you in some way, when/if the new game is released."