Unreal Tournament starts development today. Epic Games announced today the launch of a project unlike any other. A small team of veterans from Epic Games will begin working on an Unreal Tournament game made in Unreal Engine 4. All code and content will be made available completely free online and development will be 100% a collaboration between Epic, UE4 developers, and Unreal Tournament fans.
Let's break down and discuss a few of these points. When I say the new Unreal Tournament's development starts now, I mean that Epic's development team has moved full-time to the game starting today. They haven't written a single line of code, but obviously they have a great resource pool and a lot of experience to work with. Death Match will be the priority at first, and while a playable game may be a ways off everyone will be able to watch it come to be from the first line of code on.
Next up is what Epic Games means when they say "free". When they say free, they don't mean free-to-play, they mean free. All of Unreal Tournament will available in its entirety to the public -- every line of code, every build and every note. The team did discuss a potential community marketplace down the road, something like how Dota 2 lets content creators sell skins, but certainly no microtransactions otherwise.
Let's summarize. Unreal Tournament is the name of the game and development starts today. It's being made as a collaboration between Epic Games, Unreal 4 Engine developers and Unreal Tournament fans. Every line of code will be publicly available for folk to download and contribute to. The game itself will take "many months" to even get up and running, but it will be entirely free when it is available. Free, not free-to-play; there are no microtransactions or other costs.