Valiant Hearts: The Great War isn't a game about happy endings. That point has come across quite clearly in all of the early details we've heard about the puzzle/adventure game. Four soldiers become participants in a war much larger than any likely realize, forgotten names in would become known as World War I. Willing or unwilling, their stories will now be told and starting June 25 each of us can experience the horrors of war.
While the ultimate fate of the four protagonists in Valiant Hearts may not be written in stone, it's clear that Ubisoft wants it known that death will be pervasive in the game. Don't let the cute dog, a medic of sorts, that connects the four protagonists' stories fool you. Odds are the dog will serve as an emotionally stable point for players to be drawn back to after terrible, terrible things happen. They're going to kill that dog, aren't they? They always kill the dogs in video games.
What's perhaps most alarming to me is the visual style of the game. It's almost like a Professor Layton title in some way. It's not bad in any sense, but it certainly comes at odds with how with how my mind perceives I should be experiencing a game of this sort. That's actually likely the main reason I'm excited for Valiant Hearts. Even early media on the game messes with my expectations.
July 25 marks the release of Valiant Hearts: The Great War on PC, PlayStation 4, Xbox One, PlayStation 3 and Xbox 360. The downloadable title will cost just $14.99, a similar price to what Ubisoft is charging for their other recent downloadable release Child of Light. Let's hope Ubisoft continues to release this type of content, which is smaller, cheaper, and almost certainly provides more meaningful experiences overall.
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