A game like Titanfall never stays still, and Respawn seems to understand this better than anyone. Today, Titanfall creative director Steve Fukuda offered a little insight into what the developer is up to and just what they're thinking. Looks like players can expect some changes to their favorite shooter in the upcoming months.
Fukuda describes the work they do on Titanfall as being of three major categories. First, Respawn focuses on the game itself, which may not really be a category but still serves as its own things. The devs make sure to work on what they've already got, tweaking what needs to be fixed to create a more solid multiplayer game for their community.
Then you've got the "convenience features," which serve to "make your life more pleasant in Titanfall." By contrast, the "infrastructural features" are more what some might refer to as "game-changing," such as the Private Match beta that went live recently. Not that one is ever more important than the other, because every update Respawn makes to Titanfall is with the intention of making it better.
Updates to Titanfall contain a variety of changes:
• First, we tend the garden and keep the weeds out. The focus here is on the current game, rather than adding new features. One category here would be minor tweaks and fixes, such as our recent adjustments to the Gooser challenge, more generous Hardpoint scoring for attacking players, and weapon balance tweaks to the Titan 40mm and Quad Rocket. Our ongoing improvements to matchmaking also fall into this group. This is all about the core health of the game.
• Next, there are "convenience features" - these are not huge infrastructural pieces, but they will make your life more pleasant in Titanfall, and they tend to be related to things you use or do repeatedly. For example, our most recent update introduced the requested Party Colors feature, allowing you to easily identify fellow party members both in game and in the lobby. The next update will bring more convenience features such as: the ability to rename your custom loadouts and to make custom loadouts specific to each game mode, a way to filter your Challenges by criteria such as 'closest to complete', and displaying the final scoreboard from your previous match in the Last Game Summary so you can review the scores at your leisure in the lobby.
• Then there are the "infrastructural features". One example of this is the recent beta release of Private Match. In future updates, we'll be bringing you the first wave of custom Private Match options, allowing you to personally tweak your Private Match experience in a variety of ways. Whenever possible, we want to get these kinds of features out early in beta form, in order to get your feedback and arrive at the best possible result through multiple iterations. Competition-oriented and what we call 'competitive spirit' features also fall into this category. More on that in future updates.
As for something a little more tangible? Well, in the next few months, players will see a new Burn Card set, Titan "nose Art" Insignias for Titan customization, and new game modes and game mode variants.
Titanfall is also getting its first DLC map pack in May, though Fukuda wanted everyone to also understand that map packs are the only content they plan to charge players for. Everything else -- like those aforementioned cosmetic features and game modes -- will be free.