It has been some five years since CCP Games started developing their World of Darkness MMO, though initial planning likely goes back seven or eight years. With an announcement made this morning, however, World of Darkness' development has ended. CCP Games is shutting it down, laying off 56 employees from their Atlanta office and shifting the remaining workforce at the location onto EVE related projects.
CCP CEO Hilmar Veigar Pétursson commented on the World of Darkness cancelation and his hopes to return to the universe in the future:
"To our current and former employees and fans of World of Darkness, I am truly sorry that we could not deliver the experience that we aspired to make. We dreamed of a game that would transport you completely into the sweeping fantasy of World of Darkness, but had to admit that our efforts were falling regretfully short. One day I hope we will make it up to you."
Based on the Vampire: The Masquerade pen and paper RPG, World of Darkness was meant to truly embrace the social aspects of MMOs. Rather than create a theme-park for players to ride through, it would instead create a sandbox for players to create their own stories and then share them with others. Obviously the scope of the game turned out a bit too grandiose.
Whether CCP Games revisits their White Wolf properties in the future is a mystery, though it's likely fair to remain skeptical considering how heavily they rely on their EVE property and now the failure of their next major property in World of Darkness.
We wish all those affected by the World of Darkness cancelation a speedy turnaround and hope all 56 employees are back making amazing games as soon as possible.