A game revolving around colorful totem poles hearkens back to retro days in my mind, days of Dr. Mario and columns. Press Play's Project Totem, however, is about to blow away our totem pole misconceptions. The Max: The Curse of Brotherhood developers are taking totem poles, these tall, fierce looking Native American cultural statues and adding 2D platforming. That's right, Project Totem is a totem traversal title.
That's not to say players will be traversing totem poles. How ridiculous! Actually, that could be quite brilliant. Anyway, players will be moving a totem around, sometimes forced to move multiple parts of the totem pole around at the same time. The trick is that not all portions of a totem pole are created equal, some being higher up on the, err, totem pole than other bits. The puzzles that come to fruition as a result of different parts of the totem pole traverse different paths is what Project Totem is all about.
As if touting a totem around by your onesy was crazy enough, Project Totem will feature a local co-op game campaign playable as the game starts. Apparently both players get to control two parts of a totem pole at the same time. This totem terror is too tall! Press Play doesn't reveal too much about the co-op mode, just that everything's doubled -- the double jump becomes a quadruple jump! I guess that's some sort of totem joke.
Since Press Play became a Microsoft first-party studio in 2012 that means that Project Totem will be an Xbox exclusive at launch. Yes, other platforms can't handle this totem technology. Project Totem is planned for Xbox One and Xbox 360 to be released this fall. Players too timid to wait for totem traversal this fall can register for a closed beta on the Xbox One right now. You'll need an Xbox One for that, by the way.
To be honest, these totems creep me out quite a bit. Check out the screenshots for a look at the very... unique game.