Neoseeker : News : PlayStation All-Stars Battle Royale not abandoned, update with over 100 changes released
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Angelus Apr 9, 14
Good I guess
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JacqueseVonRIP Apr 9, 14
I don't mean to sound harsh, but if this game had a large budget then where did it all go? The lack of content in the game is astounding. Especially when compared to Super Smash Bros Melee which came out... 10 years earlier?

Still, nice of Sony Santa Monica to keep working on it. If a sequel is made then hopefully they can get older PS characters, add more modes, and fix up the fighting system. Characters should have health bars, with supers serving as over-powered attacks. As a matter of fact I have an interesting idea for how that could work, but I won't say it.
Staff
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bluexy Apr 9, 14
JacqueseVonRIP I think Sony asked SuperBot that very same question before they cut their contract and took on development in-house.
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JacqueseVonRIP Apr 9, 14
bluexy
Are you saying you think SuperBot took off with the money for themselves?
Staff
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bluexy Apr 9, 14
JacqueseVonRIP Not at all, I just think SuperBot wasn't prepared or experienced enough to handle a project of this scope and size.
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DarkLordAkuma Apr 9, 14
It's a bit too late in my opinion, I got bored of this already. This could have been incredible, but they dropped the ball big time. The content was shockingly sparse.
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rpg Apr 9, 14
It's nice to see an update at all for this game.

I won't be playing it though even with the new update and I won't go beating a year long dead horse.
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JacqueseVonRIP Apr 9, 14
Ha ha This is pretty much how I feel. It's nice they're still looking after it, but I'm not really going to go play it like crazy because of it. PSASBR is something I play when I'm bored and looking for a quick play of something. Not an awful game, but it doesn't come close to offering the wonder and enjoyment of Smash Bros. I never owned a GameCube or Wii. I only played Smash Bros because a friend owned it, and even though I'm loyal to PS I am by no means a fan boy. Smash Bros is a great and, honestly, magical game. Good times.
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DedValve Apr 9, 14
quote bluexy
JacqueseVonRIP Not at all, I just think SuperBot wasn't prepared or experienced enough to handle a project of this scope and size.
I'll mix it with this, trying to be different while blatantly copying a fighting template and an overall low budget that most of which went to obtaining character rights rather than using more inhouse sony names.

The core gameplay itself is still beyond broken and just not fun so all these little tweaks in a big patch won't really do much. I'd really like to see Sony try this again, hopefully co-developed with Capcom or Namco.
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DarkLordAkuma Apr 9, 14
quote DedValve
quote bluexy
JacqueseVonRIP Not at all, I just think SuperBot wasn't prepared or experienced enough to handle a project of this scope and size.
I'll mix it with this, trying to be different while blatantly copying a fighting template and an overall low budget that most of which went to obtaining character rights rather than using more inhouse sony names.

The core gameplay itself is still beyond broken and just not fun so all these little tweaks in a big patch won't really do much. I'd really like to see Sony try this again, hopefully co-developed with Capcom or Namco.
Or a collaboration of Namco and Capcom :-D
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Slash Apr 9, 14
quote DedValve
The core gameplay itself is still beyond broke
How is it broken?


I think Superbot is dead... their last update was in Feb 2013.
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Wakaman Apr 9, 14
It should have never made supers what K.O.'d the players tbh, such a stupid thing to do that I stopped playing the game like a month after release.

Also yeah what everyone has said.
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JacqueseVonRIP Apr 9, 14
Slash Ha ha SuperBot is looong dead.

The idea of Super Kills was a risk. They tried to make it so that the fighting would last longer and could technically go on forever. Unfortunately it didn't work since it frustrated people when their supers missed. As i said, Supers should have been extremely powerful attacks.
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Slash Apr 9, 14
quote JacqueseVonRIP
Slash Ha ha SuperBot is looong dead.

The idea of Super Kills was a risk. They tried to make it so that the fighting would last longer and could technically go on forever. Unfortunately it didn't work since it frustrated people when their supers missed. As i said, Supers should have been extremely powerful attacks.
The game has hit confirms so that you don't have to rely on luck for your supers to hit. :I
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