If you ask me, Nintendo fanboys aren't the ones who should be getting all miffed over the series of (now-deleted) April Fools' tweets from the Frostbite engine crew over bringing Battlefield 4 to the "powerful Gen4" Wii U. Nope, the grievances ought to be coming from Battlefield 4 players who have to put up with the jokes over the game's "netcode" being fixed and optimized "for Zero Latency connections" (exclusively for Wii U!!!) in the process. That's because the reality is Battlefield 4's server performance is anything but fixed or optimized even after nearly six months.
In its defence, Battlefield and Frostbite developer DICE admits it remain "unhappy" over the game's online experience. Issues were so prevalent that even publisher EA saw fit to dial down on the release of future Battlefield 4 expansions until the game itself got more or less fixed (that didn't stop the Naval Strike DLC pack from being released after being pushed back for the same reason). The developer today pledges to make it a top priority to alleviate continued "rubber-banding" (lag and synchronization issues) during 64-player Conquest matches "on certain platforms." To this end, DICE will invest in hardware upgrades for the game's servers. It's a matter of when, and DICE promises to share more details when a solid timetable emerges.