It was Sony's worst kept secret of GDC, but they went ahead and unveiled their 3D headset prototype anyway. Introducing PlayStation's "Project Morpheus", Sony's proprietary VR headset now in line for direct competition with the in-development Oculus Rift. However, also like the Oculus Rift, Sony's VR headset is only a concept and not a final product. That means no official release information has been confirmed -- or even alluded to. VR headsets still need some work before they're ready for production.
Yet no one can argue that Sony's headset doesn't look ready to be sold. In typical Sony fashion, Project Morpheus has a sleek design with ample curves and a mixture of white and black matte plastic around its frame. Unlike the Oculus, Sony's keeping mum the technical specifications of their headset, but they insist that low latency, high framerates, clean visuals and 3D audio are a priority for the device. Sony's also hard at work on complex tracking, from the headset to the move to a player's controller. Science.
As should be the case for Sony, they insist that "content is king" for the device and that PlayStation should be the best place for VR -- both for players and developers. Sony didn't provide any specific examples of games, but for example mentioned things like "Creature Claustrophobia" accompanied by a slide of spiders. The will, however, have demos on the show floor for these games/prototypes: The Deep (evade dangerous sea creatures), The Castle, EVE Valkyrie, and Thief!
How will Sony's Project Morpheus do in the long term? I suppose we'll see. Certainly, competition between one of the largest hardware producers in the world and a grassroots, PC-based hardware start-up like Oculus is great for consumers. Let's just get these things on the market already and see what kind of games developers can start to imagine.