Wargaming.net has been hard at work throughout 2013 with a major update to World of Tanks. Fans of any game always have a wishlist, though developers don't always seem to agree that items on that list are good for the game. Wargaming isn't one of those developers and is getting ready to roll out a huge update to World of Tanks. Foremost, they're adding the Havok physics engine to the game for buildings and tanks.
Destroying a building isn't going to be a matter of intact or destroyed. Players will actually get to watch them be destroyed. How they're destroyed will depend on varying factors, however, as Havok wasn't only applied to buildings. Tanks and other objects also got physics updates. Turrets can now be blown off, potentially damaging or destroying buildings or other tanks where they land. Tracks and wheels also behave more realistically, as does movement across different terrain.
Luckily for players, the in-game driver will be handling gear changes and different driving maneuvers so you can concentrate on destroying most everything in your path. Buildings that are essential for gameplay will remain relatively indestructible, though you can still destroy a balcony or shoot through glass.
Last, but certainly not least on everyone's wishlist, is multicore support for World of Tanks. With all the destruction reaching a new level in the game, frame rates become an issue. To combat this, the new Havok engine will be using a little bit of every core on multi-core processors. The game's main thread is still single core, but players with the in-game physics enabled when the update goes live shouldn't have to worry about annoying frame rate drops.
For more information on all the World of Tanks changes coming, check out the video below. This update has no specific ETA, though Wargaming.net plans to have it out sometime in 2014.