Twitch recently reached a staggering ten million installs of its mobile app, split evenly between Android and iOS. Ten million is a lot for apps that aren't Facebook, Twitter, or Candy Crush Saga. How are they celebrating? With a dev kit for mobile broadcasting, of course.
The popular livestreaming service that fans of World of Warcraft, League of Legends, Hearthstone, and more recently Pokemon has slowly been expanding its reach. Twitch will be making its way to the Xbox One on March 11, just in time for Titanfall streams. The service dreams of enabling its community to be able to watch and broadcast video games anytime, anywhere. The mobile broadcast SDK is just one step toward fulfilling that goal. The currently planned features aren't radically different from Twitch's desktop and console offerings:
- Capture and broadcast both gameplay video and audio
- Video capture from the front-facing camera, if applicable
- Audio capture using an internal or external microphone
- Videos archival for immediate viewing on Twitch and uploaded for sharing
- Broadcast quality toggle between High, Medium, and Low settings
- Robust chat options including emoticons badges and chat colors
- Easy discovery of related broadcasts from other gamers
Analyst Michael Pachter thinks that the SDK has the potential to turn many viewers into actual broadcasters, stating:
"Now that Twitch has cornered the PC and console markets with turnkey broadcast integrations, given the proliferation of gaming due to the massive penetration of mobile devices, they are in a unique position to change the game once again."
While Twitch's mobile broadcast SDK doesn't allow streamers to broadcast any game when they want, how they want, instead developers will have the ability to implement it themselves into their own products. Basically, Apple isn't as willing to allow Twitch as much access and Microsoft and Sony have been for their own platforms.
Move over, Pokemon. Twitch is about to be playing Candy Crush soon.