Neoseeker : News : The Amazing Spider-Man 2 GameStop pre-order bonuses include four DLC web slinging suits for free
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bionicle1995 Mar 3, 14
Whilst I love the Noir suit, I will still wait till the game is released, and if I feel the suit is priced fairly purchase it after. Film games can be really great (Spider-man 2) or really bad (Thor, Iron Man, too many to name).

TASM1 game lied somewhere in the middle, it was good, but could have been improved.

Hopefully TASM2 game cleans it up and makes a top notch product.
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resi _4_zombie Mar 3, 14
quote bionicle1995
Whilst I love the Noir suit, I will still wait till the game is released, and if I feel the suit is priced fairly purchase it after. Film games can be really great (Spider-man 2) or really bad (Thor, Iron Man, too many to name).

TASM1 game lied somewhere in the middle, it was good, but could have been improved.

Hopefully TASM2 game cleans it up and makes a top notch product.
I completely agree with you. Spider man 2 was arguably one of my favourite PS2 games, and TASM really wasn't that bad either.

My only gripe looking back was the visuals, but at the time, an open world like that for spidey was pretty damn great. Also, anyone know who's voicing spidey?
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DedValve Mar 3, 14
The first game was pretty all right. The swinging felt nice and had good mechanics, some of the boss fights where really fun and the ability to seamlessly land anywhere, shoot webs and get in and out of combat was great.

It needs much tighter combat mechanics that involves zipping around "hit'n'run" style rather than straight up batman beat 'em to a pulp style. If they can master moving around enemies, hiding easily and just beating on the enemy from any angle easily and seamlessly we have an easy victory over Spiderman 2.
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bionicle1995 Mar 3, 14
I also hope they have in-game unlockable costumes like the first game had. They were some pretty nice suits and it took me back to the days before DLC where you could actually unlock costumes rather than have to buy all of them.

Ah man, If they could throw in the costume choices from the PS1 SPider-man games, then they would me sold no matter how shit the gameplay was.
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The Stinger Mar 8, 14
Pretty cool to see that the suits will actually serve a purpose other than simply changing the look this time around.

Im digging the improved upon webslinging, with the webs attaching to buildings, two webline swing option, and return of the speed burst mid-swing.


My biggest hope, alongside everyone else is the hope of a more refined combat system that offers a bit more control, and a bit less "Press X to win".

Id like to be able to control which special move I use on an enemy. Going back to Batman as the example, you have the option with Bats to simply beat a guy until he cant stand anymore, initiate a combat takedown, cape stun beatdown, disarm enemies and destroy their weapons, initiate a batclaw grapple clothesline, I mean the list of moves goes on and on.

With Spider-Man, you might have a favorite combat move you like to see, but its totally random on if that move happens or not. Id like to see a bit more deliberate control given to the players.

It already looks like they've taken the hint on the Web Rush and stopped making us rely on it so heavily with many of the indoor environments and indoor mission types being pushed aside in favor of the open world environment as the area for the missions.

Toss in the new RPG light wrinkles in different types of webbing you can use, and what I can see is Beenox putting forward an honest effort to improve on the foundation of their first game.

Im still current gen, so it was nice to see that this title released for 49.99 instead of the 59.99 being commanded by XB1 and PS4.

I feel like all the games being put out right now aren't going to be that far apart in how they look and play. At least not a 600 dollar difference. Once the must have games start coming out that aren't going to be made for this generation, I may look at it.

Arkham Knight is a good start, but as much as I love Batman, I still wouldn't pay 4-500 bucks plus the retail price of the game just to have it. No game is worth that much. There are going to have to be several top tier quality games out before I commit that much cash to a new console.
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ChiroVette Apr 8, 14
I am looking forward to seeing the subtle (or perhaps not so subtle?) differences in the powers of the new suits. The only game that really did this particularly well was WoS where the difference between red-suited Spidey and black-suited Spidey is profound.

Anyone know if Steam is offering this pre-order bonus? I just saw something cool: Gamestop has the game as a digital download for the PC with the pre-order bonus for a mere $39.99. Not sure if that allows you multiple downloads, for say later on when you reformat our PC or buy another one? But I assume it does, just as Steam and PSN do.
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Avalith Apr 8, 14
ChiroVette, GameStop's PC download will still have you activate through Steam.
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ChiroVette Apr 8, 14
quote Avalith
ChiroVette, GameStop's PC download will still have you activate through Steam.
I assumed as much, and I guess my only question is, once you activate through Steam, can you download it again when needed (reformat, new PC, etc) like you can with regular Steam games?
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Avalith Apr 8, 14
Yes. Once a game's activated on Steam, you can redownload it later.
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ChiroVette Apr 8, 14
That's what I assumed, Avalith, but I wanted to make sure. Can't beat that price, to be honest. I am going to pre order the game today.
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The Stinger Apr 12, 14
quote ChiroVette
I am looking forward to seeing the subtle (or perhaps not so subtle?) differences in the powers of the new suits. The only game that really did this particularly well was WoS where the difference between red-suited Spidey and black-suited Spidey is profound.

From various videos Ive seen, each suit will have the basic statistics, which will improve over time the more the suit is worn. On top of that, each suit will have some unique "perks" applied to it that the others will not have.

For instance, Spider Man Noir's perks are bonuses to stealth attributes, and grants the ability to silently take down thugs from farther away than normal, while the Spider Armor Mark 2 grants significantly reduced damage from tazers and bullets.
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ChiroVette Apr 15, 14
Yeah I noticed that. The Stinger. It may add a whole new dimension to the game in terms of strategy for specific missions or side activities. I am not a big stealth fan in video games, but even I have to confess that I LOVED the way stealth was incorporated into the first ASM game and it looks like it is a lot better and more refined now.
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The Stinger Apr 15, 14
Yeah, they've incorporated the Spider-Man Noir stealth system, where we should really be able to take guys out from just about anywhere, at any angle, as long as they are within stealth takedown range.

The only downside to this is that this mechanic can definitely get stale. In ASM, doing those research facilities was just mind numbing after a while.

Crawl on the ceiling, takedown. Crawl over here, double takedown. Crawl over here, takedown.

And its really all you could do, because they put so much emphasis on the danger of ranged attackers that all these guys with chainguns would just chew you up if you tried any other tactic. There really wasn't any challenge to it, no planning was needed, you just simply were forced to stay on the ceiling and crawl above them. The only way to fail that was to try to take them out in a fistfight.

If they want to do stealth, it has to be engaging. Tense. Like how they do it in Batman, Splinter Cell: Conviction, or Hitman.

It looks to me like in the video of the demo mission, they're incorporating both stealth and combat. He takes down the one dude from the tree with the yo-yo move, but then gets discovered and has to drop a quick beatdown on the guy's buddy. That seemed pretty cool.
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ChiroVette Apr 15, 14
quote The Stinger
The only downside to this is that this mechanic can definitely get stale. In ASM, doing those research facilities was just mind numbing after a while.
Actually, I stopped feeling this way during my second playthrough on the PC. The reason was because (though I was not a big fan of the mechanics of the move) web-retreat made it a little easier. I found that web retreating several times until they stopped seeing me on the ceiling, then taking a break to orient myself, I was able to just go on the overt attack rather than stealth everyone to death. I could kill four or five guys wih dodges and attacks before I was worried about losing too much health. Then I would web retreat a couple of times in a row until not visible again, and start the whole cycle over.

It was a way to avoid getting bored with the stealth attacks. I could think the herd a bit with stealth (or not) then take out the last few guys more openly. Again, though, web retreat was a great safety net for not having to rely too heavily on stealth to the point where the game would get boring.

quote The Stinger
Crawl on the ceiling, takedown. Crawl over here, double takedown. Crawl over here, takedown.

And its really all you could do, because they put so much emphasis on the danger of ranged attackers that all these guys with chainguns would just chew you up if you tried any other tactic. There really wasn't any challenge to it, no planning was needed, you just simply were forced to stay on the ceiling and crawl above them. The only way to fail that was to try to take them out in a fistfight.
I agree, which is why I devised the use of some well timed web retreats. Doing that, I was able to take whatever damage I deemed acceptable while fighting openly. web-retreat a bunch of times fast, in a row until they stopped seeing me, then recharge my health in a shadow, then go on the open attack again. This, for me at least, made the game more fun.
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