Neoseeker : News : Dark Souls 2 million-dollar marketing reworked to spin death as learning experiences
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THM Feb 21, 14
If the game is too difficult...I'll ignore it.
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Animatrix Feb 21, 14
I love a good challenge but god damn these games are so unforgiving.. Reminds me of Super Ghouls 'N Ghosts for Nintendo.
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Xeros the Slayer Feb 21, 14
The Souls games aren't that hard, though. They simply expect you to pay attention and Bamco does the games a disservice by making them simply known as "the hard game."
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Largerock Feb 21, 14
Deathtermination you mean.


Nah but really, the difficulty in DaS/DeS are pretty exaggerated. Sure, they're hard at first but once you get the hang of things stuff gets pretty easy.
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MissingScore Feb 22, 14
As long as this game hits that same sweet spot as the other 2 games, whereby the game is difficult but never frustrating, then it'll be fine. The previous 2 entries have done a great job of making the player feel like every death was their own fault and entirely avoidable, you pretty much never feel like the game 'cheated' you into dying, which is surprisingly rare in gaming in general. This is how it manages to remove the frustration from repetitive death.
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DedValve Feb 22, 14
The souls game is about perseverance and patience. If you take the time to learn the animations of an enemy, see when they are open and strike when the irons hot then your good.

Dark Souls was pathetically easy, especially if you make a tank build. Just keep that shield up and attack when they let their guard down.
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egodzzo Feb 22, 14
I love the Dark Souls (PC).

Sometimes really annoying, but it is great about mechanics (but God Hand better, I known it is not the same kind and realy off topic) and atmosphere.

I am at 65 hours and 100 level (at four kings). I take my time and I concider to buy Demon's souls too.

It is really exciting to see about the third game of this type, I hope it will in 1080p at least, and very beautiful, and not too punushing...
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egodzzo Feb 22, 14
quote DedValve
Dark Souls was pathetically easy...
If it is easy, then what is hard?
It is not impossible but it is not a cupcake, but is fascinating.

Please point some games since 2012 ('80 and '90 a tons of hard games... 'cause the lack of content), which are at least that hard.
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DedValve Feb 22, 14
quote egodzzo
quote DedValve
Dark Souls was pathetically easy...
If it is easy, then what is hard?
It is not impossible but it is not a cupcake, but is fascinating.

Please point some games since 2012 ('80 and '90 a tons of hard games... 'cause the lack of content), which are at least that hard.
Dark Souls handles difficulty very differently. Outside a few cases (oh hey lost izalith) the game isn't designed to be cheap it's designed to be unforgiving.

Create a tank build so you have some decent HP and armor and can take maybe 2 more hits and have enough strength to wield any of the black knight weapons which you find early on and it's all a matter of just choosing your hits.

Games in the 90's where designed to be cheap so players could put more quarters in the arcade, as home consoles became more and more dominant we saw this shift move away into more casual gaming. Thats why outside of a few games I can't really say that dark souls brings back memories of classic games, it's not cheap it's just difficult. REAL difficulty not megaman difficulty of bullshit (but still fun).

Two very different types of difficulty. Souls series is only hard if you don't have patience and take it slow.
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egodzzo Feb 22, 14
quote DedValve
Souls series is only hard if you don't have patience and take it slow.
Yeah, very slowly

Yes, you are right, but the
quote DedValve
put more quarters in the arcade
it is about the timing, and strict collision model. If you take it very slow and learn it, you can beat it too

I think it is different about the AI, this is try to surprise you every time, to make a bit different choice.

Somebody said: I wait to more surprise movement from Dark Souls 2 mosters...
I wait it too.
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egodzzo Feb 22, 14
What I need is more richer story line, it is very thin for 90-130 hours of gaming.
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Xeros the Slayer Feb 22, 14
quote egodzzo
What I need is more richer story line, it is very thin for 90-130 hours of gaming.
Not much thinner than any other rpg with exploration options which all boil down to "You're the specialest person of all time, go kill the big monster!" At least in Souls the "specialest" bit and what is the monster is up for debate.

It's more about expanding the world and lore through discovering it yourself than the explicit narrative.
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DedValve Feb 22, 14
egodzzo

You are somewhat right but by "cheap" I mean in deaths that are usually not your fault or demand a level of attention thats up to a ridiculous degree whereas in a souls game you can go without dying for a long, long time, just keep l1/lb held at all possible times.


...up until Lozt Izalith....screw whoever thought that should be in the game.
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Human_Tank10 Feb 23, 14
I agree with the comment saying that Dark Souls wasnt hard, if you were patient enough and know what you can dodge and block then it was fairly easy, the difficulty comes from you can play it half-assed like you would any other game. Demon souls was relentless though.

Cant wait for the new one though .

quote egodzzo
What I need is more richer story line, it is very thin for 90-130 hours of gaming.
The beauty of dark souls is the emptiness, the brutal fact that in the world you are alone and noone cares! Until someone invades that is, then its just a groveling battle where you know the other person is sat behind the pc/console shouting the same as you when they get hit!
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