With the Titanfall Xbox One and PC beta rolling to a close, Respawn Entertainment has certainly prove they're capable of delivering a new and exciting FPS experience. Well, in case anyone out there doubted the game's merits and think Respawn is somehow bribing press for positive coverage, the staff finds that plain insulting.
Some of the devs behind Titanfall have been talking to their fans through NeoGAF, giving a little more information about the final release and addressing some problems with bugs in the beta.
When one user mentioned the framerate on Xbox One being terrible, software engineer Rayme Vinson stepped up to the plate, reminding all that the game is still in beta, meaning more work is being done.
Lots of under-the-hood performance improvements have already been done since this Beta build was locked down, that’ll be in the full release. The Beta itself is informing further improvements (and bugfixes, of course).
In case anyone was actually upset at Respawn over problems they ran into during this last beta phase, Titanfall producer Drew McCoy offered a lengthier message, explaining the whole idea behind a beta test is to discover any lingering issues that might need to be fixed before the game's release in March.
As for the delayed Xbox 360 version, well, that's coming along fine right now, McCoy assured.
FYI everyone, these types of problems are exactly why we’re running a beta – to expose problems at scale greater than what we can get ourselves or even with something like the closed Alpha. This wasn’t a capacity issue (at our peak playercount we weren’t close to hitting the ceiling), its a bug. The goal is to find all these things before people have dropped money on buying the game – launch day needs to be as smooth as possible : )
Oh, and for all the speculation going on about the 360 version. Its coming along really well, Bluepoint is full of phenomenally talented devs. We (being Respawn) have been pushing for them to have all the time they need to make it as good as possible, which means extra time for them to polish it up. We’d all like it to be day and date, but a better game a few weeks later is better than an unfinished one earlier.
Perhaps the accusations of press bribary are few and far between, but in a thread where NeoGAF users brought up Titanfall coverage by major outlets -- like IGN, GameSpot and the like -- the idea of did come up. Though this was mostly directed at the industry as a whole, McCoy was quick to defend Respawn, noting they have no part in such shenanigans.
Anyone who thinks we weren't living in the shadow of decade+ old established franchises at our reveal at E3 are as crazy as their conspiracy theories of anyone getting paid off. We've had to fight tooth and nail to have a game that anyone would even know existed, let alone be excited for and want to create coverage of. I get it that its not for everyone, but to say we're paying anyone off is downright insanity. Not to mention the height of insulting.
Considering the studio's founders were upset at the Xbox exclusivity EA set up with Microsoft, I don't see Respawn taking part in any sort of bribary just to get Titanfall noticed. On top of all that, Respawn's Vince Zampella has always been maintained a rather clandestine Twitter feed regarding the game.
Titanfall will be released for Xbox One and PC on March 11, then on 360 March 25.