Electronic Arts basks in the warm glow of being the top publisher of next-gen console gaming titles in the West, carving out a handsome 35 percent share of the PlayStation 4 and Xbox One software market. Unfortunately, the publisher concedes that this couldn't offset sluggish sales of current-gen software titles, which ultimately lead to EA posting a net loss of $308 million USD for its third fiscal quarter. Revenue meanwhile dropped 12 percent year-over-year to $808 million USD.
The publisher raked in $24 million USD in revenue from next-gen software sales during the three month period ended December 31st, while sales from PlayStation 3 and Xbox 360 titles dropped 25 percent year-over-year to $425 million. The slumping current-gen software sales overshadowed those for next-gen titles, contributing to a 22 percent year-over-year decrease in overall console software sales for EA.
Digital revenue from console titles grew 27 percent to $517 million USD, which ought to cement EA's commitment to "Ultimate Team"-style DLC features.
The March release of Titanfall could be the bright spot EA needs for a next-gen boost, but in the meantime the publisher has revised its full-year revenue forecast downward to $3.91 billion USD on account of slow demand for next-gen software.