Square Enix decided to get in on the indie scene today with the launch of the Square Enix Collective pilot phase. Think of it as a way for Square Enix to vet an indie title before sending it off to start crowd-funding, so they know whether it's deserving of their support or not. If a game finds success on the Collective then Square Enix will give the game some financial support. If not, well, they just have to strike out on their own.
The pilot phase of Collective showcases three different games from three very different developers:
- Game of Glens from Ruffian Games
- Moon Hunters from Kitfox Games
- World War Machine from Tuque Games
What the process boils down to is that each game is listed on Square Enix's Collective website. Gamers will visit, see the pitch, and either click "Yes" or "No" to show their interest. Through some likely nefarious calculation Square Enix will decide which games are approved, where the game will then start their own Indiegogo campaign. Yes, the game still has to get its own crowd-funding. If again successful, the game will receive support from Square Enix financially as well as be put out via their distribution platforms.
It's a rather complicated process, though you've got to assume the benefits outweigh the risks if three games have already decided to take part in the process. Perhaps just the attention that comes from being a part of Square Enix's Collective will be enough for each of these games to be successfully crowd-funded -- with or without Square Enix's help.
Head over to the Square Enix Collective to get a look at each of the three games for yourself. It's, well, it's interesting.